Translated by
Microsoft from French
Microsoft from French
Early access review a small, unpretentious exploration-oriented adventure game, which has the honesty of displaying its "early access" status, you are warned. I met two big worries for which the dev has not yet found a solution. Given the few players on the title, it lacks feedback to improve the latter.
No audio or graphic menu or French translation at the moment. We have an approximate joystick support, well thought completion successes, a short adventure (~ 30 minutes) in a universe at the legend of Zelda, a unique musical theme and basic sounds. A little shche for 2 euros, but we've seen worse.
I have a great kindness towards the game because of the very positive attitude of its creator, who puts his passion and his time. This kind of approach has to be supported, especially since steam is overrun with dung from the East.
Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free Early Access Review "The Quest for the BIG KEY" is a Pixel adventure in which there are no enemies, but there are illogical riddles.
Gameplay: https://www.youtube.com/watch?v=OthAckmD_Gc Game is made under the inspiration of NES-eight-bit game console, popular in the second half of the 1980s. Therefore, I will not discuss the graphic side. Excessive Pixelization always justifies the thrust to the classics. Let's Move on to the gameplay.
In the game you will not meet enemies and chekpoints. Dying, start the game from the beginning, and all the challenges in "The Quest for the BIG KEY" boil down to memorizing the location of rooms, search for passages and the selection of bonuses (hearts, keys, bombs, coins and boosts).
The Game is small, there are not many rooms. It is easy to Remember them. Moreover, they are not randomly generated, their location remains unchanged.
The Complexity of the passage lies in the illogical. There are a lot of hidden passages in the usual, very unremarkable walls! Especially surprised by the illogical restoration of spent bombs after sleeping. If Health recovery occurs in many games, then recovering from the rest of the bombs, I saw for the first time. My logic went to smoke, and the logic of the author of the game packed suitcases and went on vacation. With such success can be in the game to insert riddles like "stand on a certain cage and turn three times clockwise", but nowhere about it not even hint. Then certainly players do not guess and will pass a tiny game for a long time.
Quite a fun game with an interesting location of the rooms. It will suit children for the development of memory and people who love to look for hidden passages, bumping into each wall.
The Review was written for group Reviews Online. You can Read other reviews here.