Translated by
Microsoft from Deutsch
Microsoft from Deutsch
The Raven'S greatest Strengths are the Characters and the Sychrage. The Gameplay relies on the Player to find it rewarding to hear more lines of Dialogue. But it works strangely while other Representatives of the Genre fall there flat on it's face.
Wachtmeister Zellner Is immensely sympathetic and gracious. There are many well-known Voices that are known from Movies. Not only do the individual Speakers do a good Job, but everything feels overall congruent and attuned to each other-so good Direction.
The Music and Locations are coherent, stylish, detailed and atmospheric, but of both would have done a little more good. The Pallet is quickly consumed. The Music Loops should be longer, or the New Beginning should not be so obviously timed.
The Story is very clever. Far more refined than you might think at the Beginning. And it changes to the End the Angle of view on everything that has been done so far. Only the Dissolution is a little kitchen.
The Puzzles appear mostly naturally, but in the second Half of The Game you can see that they are running out of air. Plus, more Minigames would have been good. Chapter 1 has three of them. Chapter 2 has only one and Chapter 3 has none. More informed Decisions should also be made and not blindly scrupbled. There is such a disc turning puzzle where you are deliberately deprived of the decision-making Information, so that you can't follow it logically. And there's a Caster-cracking minigame that's identical to Black Mirror 2. That came out before, so those here shamelessly imitated that.
The Conversations show that it is planned to work the Topics from the list from top to bottom, because if you take the lowest one first, you don't return to the Topic selection. In addition, it happens quickly and often that you only have one topic of conversation, so there is no Choice as to what you want to hear next. The Conversation is then just paused and the Interaction is artificial and hollow.
The Character Models may be good, but their Animation and Expressions are wooden, that they seem soulless and sinister. Especially in the Close-up, that stands out. And the Finding Of the path is also excetingly bad. It can be very tedious to change the Screen, because the Camera is often not changed and you can be washed around at the Edge of The Picture. Then the Character runs against Obstacles and doesn't progress because he steps on the Spot. That made me feel a few times that the Game hung up and I had to close it out.
The Diary is a good Idea and it's well designed, but the Handling is terrible. At First, this doesn't bother, but when the Table of contents is full, you no longer get to the last Entries quickly, but have to flip Manually there. It is also immersion-breaking that entries are made In the middle of it and the surrounding Ones then switch ihe position, Eg from the left side of the book To the right. Furthermore, several People keep the Book, but they all have the same Handwriting and sometimes Paragraphs of different People stand directly next to each other without any discernible change. This is also anachronistic. You can't tell the Entries apart from each other in terms of language style. The Style is the same for everyone. And the Drawings of the People belong on the same Page as the Description of them!
I am also not sure why the Game was divided into three Chapters at all. After each one you get an End Credits and the next one you restart from the Main Menu. Is this for the Comfort of the Player, so that he can repeat Positions from the Middle for Achievements? Or was it so important to them to be able to apply this Cliché of "Twist-> Cut to credits" several times?