The Rebel County
About
My main Coppercube Project - an open world game with city, sea, missions, people, costumes, puzzles, weapons, tools, bikes, cars, planes, helicopters, tanks, building-interiors, dialogue, storyline.
This is the full game so far but everything has been disabled for now, just to test the helicopter.
This is a test of the helicopter controller for the game. It's not optimised at all yet (animations are and textures are 1K-HD) so expect problems with smoothness and wont run on some computers.
Features added to main game:
Helicopter with animated rotors.
Motorbike with animated wheels/steering.
Started making "Way-point" AI path-finding.
Head-on collision detection for all vehicles/buildings.
Realistic (KHAOS) explosion animations.
Weapon/Tool selection wheel.
Added 2D art for collectibles.
Added 3D models for tools, weapons, missiles.
Animated Sea.
Weapon-selection GUI.
Animated beach coastline.
Car skid-marks
Added new car models (non-drivable)..
Massive City to explore (unfinished).
New buildings, fences, gates.
3D terrain with hills/inclines.
Working car front-wheels.
Vehicle-body tilt when steering (Use W,A,S,D).
Semi-permanent road skid-marks.
Semi-permanent wing vapour-trails.
Guide aeroplane with mouse.
Fire LASER-seeking missiles (Left Mouse-Button).
Line-of-sight mouse-targeting system.
Accurate/real-time missile-guidance with mouse.
Automatic "kill-cam" for accurate shots.
Damage the city - animated debris.
"Explosion" sprite animation.
"Shockwave" sprite animation.
"Blood" animation.
Game resets if player vehicle falls into sea.
Manual reset with "R" key.
Basic GUI and stats screen (Press "P")
Basic Instructions for each vehicle.
Quit: (Press "Esc")
Keys: W,A,S,D, Shift, Space