The Saint: Abyss of Despair reviews

Translated by
Microsoft from Deutsch
Information The Saint Abyss of Despairis a Hidden Object adventure developed by Happy Artist. Gameplay In this Adventure you accompany an Ex-priest who is drawn to Africa to fight the evil. Guide his martyred Soul as he works as possessed to Solve the supernatural Mystery, and save the Life of an innocent Child! This is the beginning of your Adventure. Pro + partly challenging Puzzles + solid Graphic style + good Sound + beautiful Backgrounds + Multiple difficulty levels + Notebook + help function + Trading Cards and Achievements Contra-confusing story-short Play time of 2-3 Hours conclusion The Saint Abyss of Despair impresses with full interactive Scenes, breathtaking Animations and special Hidden Object images. Clear Buy recommendation for Fans of this Genre.
Translated by
Microsoft from French
Service life * 2 small hours scenario plot * priest defrocked to anguish about your purity, your cousin asks you to intervene to exorcise his daughter in Africa, a place reviving old ghosts, memories of war. SOC * average difficulty (the police car gave me a bit of trouble) puzzles * 0 challenge (apart from the "clumsy" clicks) in addition to a non-existent difficulty, are also to be regretted: * animations and linings of long dialogues * the sound of dialogues well below the sound atmosphere * the General animations of a slowness... * the millimetre clicks whether in the SOC-assemblies-puzzles at no time have I been seized by the script nor have I attached myself to any of the characters. Everything goes too fast and is too blurry to prevent you from focusing on anything. Rough and childish...
Translated by
Microsoft from French
Abyss of despair is a very average game and the reasons are multiple. The story never starts, nothing is unpredictable and nothing comes out the player from his torpor... Moreover, from the time of the disappearance of Jenny (the girl) the scenario goes into lollipop and the semblance of logic with. The dialogues are useless and the script does not know what to do from the beginning... Graphically, we do not have what is best, we can see problems of perspective and proportion on the elements of the scenes... Personally ' it ended up hindering me somewhat. The puzzles are not very interesting and those with the "magical" shells without interest. SOC are not bad but we still have the problem of the average graphics. The dubbing is sometimes so low compared to the rest of the noises surrounding... that we hear practically nothing... a ghost who speaks and is not heard... OK it's logical somewhere but it's annoying in a game... you will tell me that it is to say nothing interesting... "wind" may be the strongest point in the game.... The result of all this, we have a game sloppy on all points and that becomes painful to finish because of lack of coherence with himself.