Translated by
Microsoft from French
Microsoft from French
Behind his colorful world and his surrealist descriptions (and funny to wish!), the sea will claim everything is the kind of game that haunses you by its subject.
His strong political commitment, if he can repel the most sectarian, is refreshing in the aseptic world of video games: it even offers depth to a game whose gameplay is quite dirigiste.
Translated by
Microsoft from French
Microsoft from French
Note, review based on the original version of this game
This game is part of a serie of game called 'land of dreams' by Jonas Kyratzes(he also worked on 'The Talos principle'), each game is basically exploring weird surreal world. The previous games are free games, but aren't necessary to be played in order to enjoy this one. Each screen looks like a well colored but simple children book pages, where every single element can be clicked for a description or a small joke or a weird anectdote. I you see a Library with 50 books in it, you can be sure that all 50 have something to say! It's not pixel hunting either : the main goal is usually quite easy to do. But the world is just fun to explore and the writing is superb!
It's mostly relax but very fun overall if you don't mind doing lots of reading!
Translated by
Microsoft from French
Microsoft from French
Talking about this game is not obvious to me since it is clearly very committed politically and I do not feel really comfortable to analyze this facet of the play, but I can talk about the rest of what I loved so much in this little nugget so let's try : For €10, we face a curious videogame object, a point & click entirely in English asking for a good level since it will have to read (many), graphics made hands not attractive at first but which have their charm once accepted and a duration approximately 5h/6h to enter more detail we can talk about its interface rather original, launching the game corresponds to launch a window to another world, that of the "fortunate Isles", an exotic world, rather satirical and yet familiar in its references and its stakes that I leave you the pleasure to discover.
This interface/window allows to communicate and to interargir with the different inhabitants who are "aware" that you are not of their world and who have great need of help.
If "the sea will claim Everithing" follows the basic codes of the point & click in its history and its gameplay, the writing and descriptions of this world enchanted me at every moment, we find a click all over the scenery to discover a little more on this universe.
There are mushrooms (many) and other curiosities such as a techno-Druide passionate about biology, a man tree philosopher and many cultural references geek and Communist.
To finish waiting for the adventure, some key word that this game inspires me: mushrooms, science, benevolence, sharing, refusal, Alchemy, melancholy, libertarian