Translated by
Microsoft from French
Microsoft from French
If secret order 2 hadn't really fascinated me, it's also true for this one. Secret order 3 is in the continuity of the previous not a lot of SOC to do, a story that lacks rebounding and rhythm and characters all but charismatic as much say in a row it did not mark me particularly and I do not think the redo a Day.
Unlike other hidden from the same Publisher, this one has very few scenes and it is mostly go back that will be done. The décor is friendly but not detailed enough to my liking... and some puzzles give you 2 or 3 quest objects directly because we really knew how to finish the story. This is my impression...
After that, it remains in the trademark of artifex, the game easy to access and easy to solve even if sometimes one wonders why go looking elsewhere what one already has in the picture...
When in the bonus chapter, it's misery in the realm... It was frankly not worth it to develop it. But it's a bonus...
As for recommending it, I do not know what to say on one side as I said above it is in the vein of the other games of the Publisher but if we look for a good story with a good integration of puzzles and scenes of objects... There is a bad side. Artifex has other series much more interesting than this one.
Translated by
Microsoft from French
Microsoft from French
Better than the second part... but not yet that at the frame level.
What saves him in my opinion is the bonus adventure which she has a bit of charm and fantasy.
Lifespan * 3h for the main script/1h for adventure bonus storyline * we travel in time and we ride a Griffon graphics and atmospheres * BOF... nothing transcendent SOC * fairly simple puzzles * no difficulty but some very aesthetic (phew!)
Steam * successes apart from the collections, the others unlock naturally collections * some are obvious, others pass almost unnoticed (existing Guide) bug display * collectibles sometimes remain in the scenery while they already been picked up bug his * in the bonus adventure, the voices are much inferior to the background music the goals follow each other without too much understanding why: Intel asks you to go get this but bidul blocks the passage and needs the thing that a t ierce person owns and the latter will give it to you if you do as she asks you. The thread is there but everything is too coarse, not enough instictive. The best surprise but a little disappointed anyway. After which certain games are pretty and well thought out; the bonus adventure is seductive. I will therefore recommend this Opus to players who are not too demanding.
I hope the 4 will be really up to the height go! :)