The Seven Years War (1756-1763) reviews

Translated by
Microsoft from Deutsch
The Seven Years War, of course, is the first thing to Remember about Empire TW with its Structure and scenario. And for those who know it, you could even insinuate the Game to play an EU4 only with Battles to play for yourself. All of This would be true. on the other... But it is also a Simulation with many weakening. Diplomacy for example: While I can see at a glance how my relationship with the other Nations is current, I do not know how the Nations stand with each other, or whether they are in the Circle with each Other, make an Alliance ect. I have to rely on everything to develop as it was taught to me in History lessons. Units Recruitment: In a strategy game that focuses on Conflict and Struggle, you think unit recruitment and putting together Armies should come about very easily and without much clicking. Now it is the case that the Regiments are still recruited in Cities, but in a very cumbersome way. Bsp: City A has a garrison regiment and no other places to accommodate Garrisons. Now you lead Army B into the influence area of City A to equip It with new Regiments. Set the case if you have to get out that you need the accommodation of the Garrison in order to lift out a new Regiment you firmly state that you have to leave the Garrison of City A in order to be able to leave the City and thus free the accommodation to have its own Army C Forming. Then you can set up the new Regiment. Once that is done, this regiment must be assigned to Army B and leave The Garrison quarters again forming its own Army which is then Army D Between Army to Armies B and D, the regiment is now postponed and Army D Is dissolved. And Army C is moved back to the City and dissolved after the Garrison regiment was moved back to the Garrison field. Production Chains are currently not possible and there are still comfortable functions missing. The Representation: The campaign map itself is an even "Sober" one can place sealed types of Food (Mines, Forts, farms, ect) Freely on the Map Logically, Mines and Forts are placed At special Points much more cheaply. Whether they appear on the Battle Map if you start a battle near you I don't know. Until now, the Objects on the Battlefield are limited to Localities, Bridges, and Hills. Uide Terrain there is also that but very floaty to recognize, and an absolute alpine dream for any Infantry it limits the fire-reaching in extreme case to an estimated 5m otherwise have become infrastructure forests and rely on the combat movement of the Regiments and Armies have not had any impact so far. I have never noticed any Regiment using a Road or dragging itself to the other Bank after it crossed a River in December. Which brings me to AI, which acts anything but clever in the Battles. The King of Prussia has summed up several times in the Battle of People his Army in a huge blob and has rushed off. No leaning battle order to my Flank, a reasonable Formation, ect And I have to admit not to have the Battlefield back. I can link this to: https://www.youtube.com/watch?v=uvWFhdR0wzc&index=59&list=LLLhPw0Cwb2UR46EMI24OYbQ&pxtry=1 What can I say now: The game is a very ambitious one Project with which I think The creator has taken over. It works, it makes fun but it also hates lots of edging and bugs. But it also has great little ideas that are not offered in any other game and bring you closer to the Battlefield. While it wasn't already Released, but I would still be in the Early Accses Program, I would have the hope that something will change at my criticisms, and I could make a recommendation. But so it is unfinished game that I would like to bring to heart only those who have a Soft Spot for this Era, and can live with the weak.
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