The Sixth Sun
About
The player's combat abilities in The Sixth Sun consist of a short-range high-damage shotgun and an AoE [Area-of-Effect] ability where the player summons a lightning strike in the location they are aiming at.
While the shotgun uses ammo to fire, the lightning power has a power meter that affects the AoE and the damage it deals. The player is only able to obtain shotgun ammo by using the lightning, and can only increase the lightning power over a certain threshold by defeating enemies with the shotgun. The player must be able to use both these abilities effectively, so that they are able to fight every enemy in their way.
GuideIn this demo, the warrior emerges from an alien tunnel into the base of a secluded pyramid. Here, he must fight to the top of the structure, finding there a disc that covers the entrance to an underground alien installation. Defeating the enemies that stand in the way, the warrior reaches a portal, ending the demo.
Controls Credits & AcknowledgmentsHugo Feliciano
Programmer and 3D Texture Artist
Inês Barradas
Concept & 3D Artist
Pedro M. A. Fernandes
Game Designer and 3D Modeler
Rafael Castro e Silva
Programmer, Tools Developer and VFX Artist
Francisco Monteiro & Ivan Bértolo
SFXs & Soundtrack
Read the articles we put out on IndieDB regarding The Sixth Sun's development and gameplay here!