The Solivagants (or, Videogames Suck at Character Context)

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A playful examination of Character Context; a long-neglected aspect of game design and technological development.

This is my entry for the Bitsy Essay Jam 2020, run by Em Reed in collaboration with Critical Distance.

References

Erik Wolpaw, Deus Ex Walkthru, 2000-06-20
Kieron Gillen, New Games Journalism, 2004-03-23
Yahtzee Crowshaw, A Storytelling Crysis, 2013-03-12
Jonathan Morin, Context is Everything, 2010-01-17
Hidetaka Miyazaki, Deracine Q&A, 2018-11-05

Other Research

Adrian Chmielarz, (in article by David Houghton, 2013-11-08)
Chris Nonis, (on the two schools of RPG thought)
Darby McDevitt, Are Game(r)s Art(ists)?, 2013-03-12
Michael Lutz, The Games People Replay, 2014-04-02
Nick Dinicola, The Problem with Emergent Stories in Video Games, 2013-07-30
Terence Lee, Designing game narrative, 2014-04-02 
Tadhg Kelly, On Player Characters and Self Expression, 2012-07-06
Tom Francis, The Indie Soapbox Sessions, GDC 2012
Yahtzee Crowshaw, Context, Challenge & Catharsis, 2013-12-17
Yahtzee Crowshaw, Context, Challenge & Gratification, 2011-12-13

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Rowan Crawford
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Last Modified: Nov 27, 2020

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