The Spirit Underneath reviews

Translated by
Microsoft from Russian
Some objects are hanging in the air. The Keys are usually lying around and are purely accidental when the inscription appears that it can be lifted. Big Plus for Zaitsev in horror, big and only plus... The Big minus, that all traditionally on a horror-standard, because opponents do not pose a danger, and also frankly blunt, and it is necessary to look for these most stupid key-sticks. The Game is short and passes for 15 minutes + another 5 minutes to another ending. More precisely, it ends in the same place, only pass through different levels. The Main game is able to scare only its mediocre quality, with questionable graphics braking and slowly loading. The Only thing that personally I was interested-is to honor the notes, but they were with wildly banal lyrics, so the toy pretend to be my exclusive NO.
Translated by
Microsoft from Russian
Product received for free the Fullest g a n o! The Graphics are terrible, enemies do not put the dammage and can only run for the GG. Zaitsev on the second location too much for such a narrow corridor, and since they can not beat me, they have me just surrounded so I stuck between them and the Wall + 1 hare stuck inside me and I miraculously got out of this trap. The First enemy in general that runs after me that stands and stumbles. And the last enemy stood like a dug and showed no signs of living. Locations worked on so much crooked that in the closed rooms textures are poured one on the other, and GG can not cross through a small box and it just brakes, especially when running away from the monster. In The open locations in general One jump you can get to the limit of location and reach the limit of the playing field. The Plot is so-so, the game I passed in an hour with both endings. I do not recommend to play it. Game I got for free, but even for free game IT ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥ ♥
Translated by
Microsoft from Russian
The Spirit Underneath-short for 15-20 minutes for all the passing of the Thrash simulator walk from the creators of another thrash Project RPG. On the points it looks like this:-this thrash is made on GameGuru from the standard Modelek, but compared to the Project RPG, it is playable. -the plot, or rather pathetic attempts at it, is served through the chaotic and boring notes. -All the gameplay looks like this-find the key, open the door, repeat until the end of the game. -though there are zombies from which it is necessary to run, but which follow us and do not go, for AI here is not. -but there are evil hare-killers, which adds the game pi [censorship] of the fight. -There are 2 endings, to achieve them will need to choose one of two ways closer to the end of the game. The Endings should be said not very excellent one from the other, and rather boring. -The graphics in the game is fast, and the graphics settings are reset at each next level. And some objects (headstone for example at the beginning) have fun hanging in the air. Telekinesis however! On the same level you can even meet a twisted on the floor skeleton, whether it is such breakdance on the bones, or bug. -Music is boring. -There are cards. As a result: the next thrash. It is playable and pass-this is a plus. The Game Zero is a minus. If you take that with a giant discount for cards. Although not worth it. 2 Dice out of 10
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