The Three Antidotes

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About

Find the 3 antidotes to regain your power and win the game.

A proof of concept and work in progress.

This game was made for Wizard Jam 2016, and is based on the title of Episode 76: The Three Antidotes!

Diversifiers:
  1. Crowd Sourced - The currently static bosses were drawn by my daughter, the smaller enemies that jump around and chase you were drawn by my son, and the music was composed by my buddy Barrett.
  2. Shallow Copy - I took a lot of inspiration from Dark Souls minus the whole 3D thing.
  3. Uniquely Systemic - There are 12 different enemy sprites which are randomly chosen at each enemy spawn. Each has a unique amount of health and attack strength.
Gamepad Controls:
  • A - Jump
  • B - Dodge/Roll
  • X - Attack 1
  • Y - Attack 2
  • Up - Interact
Mouse/Keyboard Controls:
  • Space - Jump
  • Ctrl/LMB - Dodge/Roll
  • RMB - Attack 1
  • MMB - Attack 2
  • W - Interact
Update 4: Ver. 0.15

I added the mapped controls to the beginning of the level.

Update 3: Ver. 0.14

Internalization Meter added, Camera follow and BOSS CAMS, tearing between tiles fixed, level flow/ "what the hell am I doing" improved, and the elevator is working for real now, I think.

Update 2:

Fixed elevator and dodge roll. Also I don't think you could "Finish" the game before... Now you can!

Update 1:

I kinda fixed the elevator from the first build. It's still a bit screwy though.

Platforms
Release date
Developer
Brandon Schapekahm
Age rating
Not rated

System requirements for PC

System requirements for macOS

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Last Modified: Jan 9, 2019

Where to buy

itch.io