Average Playtime: 1 hour

The Thrill of the Fight - VR Boxing

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About

Oculus Rift users: The game requires tracked controllers, so you'll need Touch controllers to play. The game can accommodate forward-facing setups, but you'll ideally want a 2m by 2m play space due to the way SteamVR chooses the forward direction of your play area. You must run through the SteamVR room setup for the game to work properly.

Room scale: The game is currently room scale only with a minimum space requirement of 2m by 1.5m for 360° setups and 2m by 2m for forward only setups.

The Thrill of the Fight is still under active development. Future improvements include more polish, new opponents, and more.

The Thrill of the Fight is a boxing game designed specifically for VR. Enter a virtual gym and battle unique challengers with their own boxing styles and techniques. Use timing and skill to land the knockout blow. Evade punches, land jabs, and block blows to become the king of the ring.

The Thrill of the Fight is best described as a "semi-sim" with some simplified or unrealistic mechanics for the sake of fun and straightforward game play or to accommodate the limits of current VR technology. Mechanics are realistic where possible but the game is not guaranteed to be a fully accurate recreation of real boxing.
Platforms
Release date
Developer
Ian Fitz
Publisher
Ian Fitz
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows 7 SP1 or newer
  • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
  • DirectX: Version 11
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Last Modified: Aug 28, 2019

Where to buy

Steam

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Sinkler

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The Thrill of the Fight - VR Boxing reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review For an EarlyAccess game a Good Implementation. I like it, it comes across very symphatically. It's Fun to look the Coach directly in the Eye and see how he follows the Head Movements and then zag, you can give him a;) Very liberating, and it doesn't hurt anyone. It can only get better.
Translated by
Microsoft from Deutsch
Early Access Review I would never get in a Ring Out of Concern about injury and still know what it looks like to get in the Face (#firstworldproblems). Clearly, there is no physical Contact. But just the visual Infringement of your own Security Area around me created considerable Stress. When I try to win, I'm really at the End of my Powers after 1-2 Fights. This is one of the VR Experiences for which the Vive has paid off.
Translated by
Microsoft from Deutsch
Early Access Review The ding is not early acces but Verarsche. The Physics do not exist. There is no blocking. Hits are registered nciht. Spatial use Not really exists. Opponent cheatet ... The only good thing about the game is that it tries to be a Box game. Unfortunately, the developer probably never even blew on a Sack. Design decidugnén destroy the Box principle. Blocking wooed to a and o in Boxing., Why can only the Opponent do that here. Audioshield is more Box simulation than this. Too Bad though after 11 Minutes of Refund. And after the time anyway, you have seen everything that this Title offers. Just because we spend €900on a VR HMD DOESN't mean you can charge £8am on something like that. In this State, it wouldn't even go through as a Demo.
Translated by
Microsoft from Deutsch
Early Access Review AAAADRIIAAANNN!!! Yes, you feel like Rocky when you've finally won a Fight. Personally, I only know Boxing from Television and I wanted to try it all the Time with VR. And I can only say: Class made. The Whole thing seems very realistic, you have to dodge, watch the Opponent and classify your Condition. By that I don't mean a Bar or cryptic Numerical Value right now. No, your own Condition. In the first Fights you are neatly finished after 3 Rounds a 3 Minutes and are happy not to have chosen 12 Rounds. For Early Access, it's already really round. Maybe another league or Career mode, title fights and the like, then the Game is perfect. However, you should have some Space. Especially in the first Fights, I have cleared the Decoration from the Shelves-my Wife was only partially impressed by the Argument of the "right Hook." Pets should Also be removed far. A Cat (in my Case two) in fight or Game mode makes the Fights a lot more difficult. Verdict: Class Boxing Game, Difficulty and Number Of Laps customizable-good Training. Keep it up
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