The Vrd Dimension
About
Your play area is suspended in an abstract nebula, with particle walls that enclose you and all of the many floating neon geometric shapes. The central theme is “order” (fusing entities into one) and “chaos” (splitting entities into several).
In each hand, you have a VR controller with the ability to attract or repel objects. There is a burst of power when clicking either button, which switches to a lower power stream if you continue to hold either button.
Your objective is to fuse all objects into one. The environment produces 2D black triangle antibodies that sever entities back into their separate pieces and bubble-like antibodies that bring the separate objects back to their initial position, fusing them back together.
CREDITS
Paul Gasca - Designer / Producer
Alex McChesney - Lead Programmer
Andrew Jeannett - Art
Jared Farney - Composer / Sound Design
Olivia Elmers - Programmer
Roberto Pena - Programmer
Stephanie Traska - Art
Created for VR Austin Jam 2020