Translated by
Microsoft from Spain
Microsoft from Spain
I really recommend this game, has good plot, has difficulty, has good graphics, good game mode and tired endings at each door, is great.
A summary of the game is K one is surrounded by doors, each one is of a topic, for example: War, and in the doors there are 3 people, a child, an adult and an old man, in the one of war, the child must be in a bunker and go out to look for things without K discover it , the adult must save people from the rubble and the old man is a soldier, in each of those perssons, in that issue there are 2 or 3 finals, to finish the game you must complete them all.
Translated by
Microsoft from French
Microsoft from French
Interested in the graphic dough thanks to the demo, I will not retain this game. The only quality lies in the graphics, the gameplay plumbs the experience to the annoyance. A white walkway on a white background, an endless path to do with an older person, the mapping of unavailable keys, QTE leaving 0.5 s of reaction time and numbers of other small details left me doubtful about the choices made Developers.
The way of life is meant to be a restful and innovative game by the different ways of finishing each "ordeal". In practice, it is rather a frustrating and empty game of morale.
Translated by
Microsoft from Italian
Microsoft from Italian
I would start by saying that this game is not for everyone, because of the fact that they are treated topics such as terrorism, depression, war, death etc. Even though the low poly graphics might make you think otherwise (I personally like this style though many They might criticize it by saying it's trivial or made just to save time). The game puts us in front of small scenes of life that could happen to anyone and we can interpret three different characters (child, adult and senior with different speed of walking and sight) and make different choices to get to different finals. In The final I had to hold a few tears because there are things that strike me deep. Another nice thing is that it is a made in Italy, and even if I have played a few, I was almost always satisfied.
Translated by
Microsoft from Italian
Microsoft from Italian
5.5 Heavy Graphically Inspired, the gamplay of many levels is really heavy, monotonous and/or repetitive, let me explain: Each scenario can be finished several times to get different endings, most of which are divided into subscenes that some are equal Regardless of what you choose to do to influence the storyline, the fact that you can't skip all these scenes is really tedious.
The perspective is what makes this game (along with the graphics) something unique, we could dress in various contexts the point of view of approach by a child, adult and elderly, what really fun if not for some problems beyond those mentioned above.
The Elder is practically unable to run (99% of the scenarios) and for many scenarios the game forces us to walk very slowly towards some places.
The diversity of the stories, minigames, the possibility of choices, all this interactivity in short, is very beautiful.
I do not recommend for those who like me have found the choice of not being able to skip the long scenes that we already know, only for the mere reason to "stretch the broth" very disturbing thing.