Average Playtime: 6 hours

The Way We All Go

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About

It’s been two years since Atcchan, our protagonist, left his hometown; a small, sleepy village with a tiny population. Now he is finally able to return - but only for three days. How will his old friends react to him, and will their relationships be able to stand the test of time?

For a person who’s always been afraid of change, this is a worrying prospect for our hero… but it’s something he will have to overcome if he can ever hope to right his past wrongs. And a failure to do so can result in some rather unpleasant outcomes...
Platforms
Genre
Release date
Developer
ebi-hime
Publisher
Sekai Project
Age rating
Not rated
Website
https://sekaiproject.com/portfolio/the-way-we-all-go/

System requirements for PC

Minimum:
  • OS: Win XP+
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Graphics: DirectX or OpenGL compatible card
  • DirectX: Version 9.0c
  • Storage: 400 MB available space
  • Sound Card: Integrated

System requirements for Linux

Minimum:
  • OS: x86/x86_64
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Storage: 400 MB available space

System requirements for macOS

Minimum:
  • OS: 10.6
  • Processor: 1Ghz
  • Memory: 512 MB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Storage: 400 MB available space
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Last Modified: Aug 12, 2022

Where to buy

Steam

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Sinkler

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21 items

The Way We All Go reviews and comments

Translated by
Microsoft from Russian
The year is Blurred. Well, that year. The game is promised 21 endings. I understand 20 of them are failing. The Abundance of unnecessary transitions and scrolling of text-really vymatatno pastime. The Text, as one of the wise men of Kharkov said, "A little Bit more written", but this attention is not especially paid to the first ending. Music and drawing Amateur, and CG-scenes, strikingly different from the phototouched pictures, serving as a backdrop for ordinary scenes (hi Katawa Shoujo, but KS really a masterpiece)-FRANKLY amateur. We wanted to be a cheekdale, but we didn't. Although They tried very hard-there is a demure-yandere, and love God it in the soul of a triangle, and Friends of Childhood™, but "how to open the mouth-so does not go yet", as stated in Zhvanetsky. You will See in the game's profile item "collectible Cards"-do not be fooled. Who to sell them later, the last deal on them was a year and a half before the appearance of the cards. From Zero to ten xy on it, because vote, do not vote-anyway at night or in the evening will come Noel Sakata and will cut the hapless Proaga spizhzhnym from the "New Mail" a knife for parcels. Minus Seven. Boring.
Translated by
Microsoft from Russian
Strange game, I would not recommend. Art is really terrible, sprites do not correspond to CG characters are everywhere drawn in different ways, and backgrounds are just photos with retouching. The Whole budget for grandpa and grandma leaked? They'Re well drawn. The Music is more angry than the voltage sets. 21 Endings, what's the point? Why not make two runes for every girl, and a couple of bad endings with a yander mod. But There is no kick overdofiga endings, which are not much different in the game, 1-2 scenes, the last Sprite and many-many skipping the text already read. The Characters in general are extremely strange, their motives are not understood. If these girls are so on the head hit that they did not immediately kill the kid, he kiddul them, for one scored another Tito forgot. Three days of spinning drama, and then such-he did not call me to walk, you need it for this knife for papers to slaughter (it'S a stupid weapon, it's the biggest cliché) the Main character is more a girl than a boy in every sense. The Character is horrible and the sprite is more like a girl, maybe a yuri, and then change your mind? The Text is boring to creepy, the hardest to read through all the endings and do not start just flick through all the text. I bought it in a bandit, there are games and better, but to take separately I would not and did not advise.
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