The Wild Eternal reviews

Translated by
Microsoft from Deutsch
"The Wild Eternal" is a nonviolent "Open-world" exploration game in which the Player or player Slips into the Role of the old Woman Ananta from the Himalayas, who is struggling with her Life and therefore-for fear of failing even more in the next Life-necessarily no longer To be reborn. When Gevatter Tod picks her up (the "Avatar of Death"), he entrusts her to the "Avatar of Dreams," who becomes her Leader in the Form of a Fox and accompanies her through a Mountain World. Both-Ananta and the Fox-have their Destination, but which ones really are, that will only turn out on the Journey ... This is not a Game for smaller Kids. Since Reading and Understanding is an important Component of the Game, good English Proficiency is indispensable, especially since the Game is not stingy with rare Words-including from the Field of Etherics and Religion. I myself had to look up a Word more often. Even if it is not necessary for the Game Mechanics to understand the Conversations between Ananta and the "Avatar of Dreams," for example, it is precisely the often thoughtful Anecdotes or even the Stories in the Books that make sense of the game that convey their Meaning to the Game. They give the Game various Food for Thought and reveal the History of the two Worlds. The Multitude of strange Names may initially confuse a little. In This respect, the Game is also more for Players with the Joy of Exploring and Learning, the few action elements like Tigers and Lions (Lions in the Himalayas?) are no Problem if you don't behave too recklessly. You can die, but wake up again at a safe Point. This seems a Bit strange to a game where the Ananta is concerned with eternal Tranquility, but keeps the Frustration low when an Action Has failed. The first Time, it takes about 3-4 Hours to play the Game right through to the End. Anyone who sets it out to fully explore the Areas and find all The Tributes, etc., should expect about 8-10 Hours. The Worlds are not too great, but the Distances appear through winding Paths, Bushes and tall Grass longer than they are. Everyone will accidentally walk in Circles. The Music is rather unspectacular-not disturbing but also not inspiring. I switched off the Language as the audio gibberish (Fox and Ananta don't converse with English Sound) bothers rather than helps. The Graphics (see Screenshots) are kept simple-you can find better ones today-but also suitable for Entry-level Graphics cards and older PCs. The Animations of the Fox-for example, when it turns around-look old baking. Bugs and technical Problems, I couldn't tell any. The usual Key Assignments (WASD + more) can be fliverted if Necessary. Postiv: Non-violent Play, no linear History, no constant Time Pressure, low hardware requirements, tw. atmospheric Scenes, no disturbing Bugs. Cons: Switch-looking 3D graphics, little Long-term motivation, demanding Texts for native Non-English speakers. My Conclusion: 3 out of 5 Stars. Recommended for Teenagers and Adults who prefer to think than baller. Difficulty moderate. (Tip: The Game RiME is similar, but less word-heavy And With some more pretty graphics and music.)
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