Thief Town
About
Thief Town is a local multiplayer-only stealth action game set in a pixel-perfect rendition of the Wild West. Lurk in the crowd, emulate non-player characters, and achieve backstabbing victory.
Up to 4 players control identical avatars (the “Thieves”) in a single-screen arena (the “Town”), also filled with other identical NPCs. Players must identify which NPCs are secretly other players and stab them for points, before being discovered and stabbed themselves!Features:
Our vision for Thief Town focuses on the fundamentals of "couch multiplayer" – frantic fun in the same room as your friends. That's just the experience we want to offer to you, so we have no plans to release single-player or online game modes. Enjoy!
Up to 4 players control identical avatars (the “Thieves”) in a single-screen arena (the “Town”), also filled with other identical NPCs. Players must identify which NPCs are secretly other players and stab them for points, before being discovered and stabbed themselves!Features:
- Competitive 2-4 player battles – Blend in with thieves while you search for and stab your opponents
- Multiple modes and items – Guns, smoke bombs, drunks, sheriffs, sandstorms, and killer tumbleweeds
- LAN & Local dynamic play – Play on multiple devices over the same Wi-Fi network, or share the same computer with everyone
- Cross-platform compatibility – Play across any PC, Mac, Linux, iOS, or Android device
- Use contollers or the keyboard – keyboard support, full 4-player controller support
- No menus – Thief Town automatically connects players on the same network
- Thief Town – The classic backstabbing adventure. Players disguise themselves and stab their buddies in the midst of sandstorms and killer tumbleweeds.
- Spy Town – Players are given items to trick and trap enemy thieves. Smoke bombs, motion detectors, and teleportation devices... Be careful, they’re one-use only!
- Drunk Town – One randomly selected player (the "Sheriff") must identify and shoot the other knifeless drunks before running out of bullets.
Our vision for Thief Town focuses on the fundamentals of "couch multiplayer" – frantic fun in the same room as your friends. That's just the experience we want to offer to you, so we have no plans to release single-player or online game modes. Enjoy!
System requirements for PlayStation 4
System requirements for Nintendo Switch
System requirements for Linux
Minimum:
- OS: Ubuntu 10
- Processor: Intel Core 2 Duo
- Memory: 3 GB RAM
- Graphics: GPU with OpenGL Support
- Storage: 200 MB available space
- Sound Card: OpenAL-Compatible
- Additional Notes: Requires Java 1.6+
System requirements for macOS
Minimum:
- OS: OSX
- Processor: Intel Core 2 Duo
- Memory: 3 GB RAM
- Graphics: GPU with OpenGL Support
- Storage: 200 MB available space
- Sound Card: OpenAL-Compatible
- Additional Notes: Set Gatekeeper to allow all applications; Requires Java 1.6+
Recommended:
- OS: OSX
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: GPU with OpenGL Support
- Storage: 200 MB available space
- Sound Card: OpenAL-Compatible
- Additional Notes: Set Gatekeeper to allow all applications; Requires Java 1.6+
System requirements for PC
Minimum:
- OS: Windows Vista
- Processor: Intel Core 2 Duo
- Memory: 3 GB RAM
- Graphics: Intel Core HD Graphics (2000/3000), or dedicated GPU with OpenGL Support
- Storage: 200 MB available space
- Sound Card: OpenAL-Compatible
Recommended:
- OS: Windows 7
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: Intel Core HD Graphics 4000, or dedicated GPU with OpenGL Support
- Storage: 200 MB available space
- Sound Card: OpenAL-Compatible
Thief Town reviews and comments
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
1000/1000 Best Multiplayer Game on a Screen.
Genre: Hide & stab + 3 modes (another to follow) + 1 level (day night) (another to follow) Pro & Noob-compatible
Translated by
Microsoft from French
Microsoft from French
Nice little game to play several (No 1 player mode). In the same vein as hidden in plain sight, but in a retro Western vibe, and with some additions, such as scoring system, and some weapons on some sleeves.
Nice to play two, very funny to three, and I imagine that at 4 it's even nicer.
In short, we have a good time, provided you have friends!
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
It's fun, especially with 3 or .4 Players.
A little too expensive (have paid about 8 Euros) for the slight Variety, but do not regret the Purchase at all.
Unfortunately, a bit buggy. To play it with me on the Living room TV (& To have sound) I had to start the Game first and then make the HDMI Connection. Has also crashed 2.3 Times in ~ 4h Game time.
From me a Buy recommendation.
Translated by
Microsoft from French
Microsoft from French
Thief town is a game of infiltration and assassination multiplayer thief town is a game that is played only in cooperation, IE with other players around you, either on the same machine or a computer next door.
You play an assassin and your goal through the different levels is to eliminate the other players, basically, to be the best Assassin.
My two main reproaches for this game are: 1/not to give the possibility to play in multiplayer with other unknown opponents via Internet 2/pixelized graphics... I have the impression that this style of design corresponds more to a way diverted to conceal the absence of a real artist in the Studio.
The game is good if you have people next to you to play, there you will have a blast like crazy, otherwise, pass.
To discover all my impressions on thief town.
[www.graal.fr]
Translated by
Microsoft from French
Microsoft from French
WASTE!
This game is literally ruined by a detail!
In a few words: here is a friendly local multiplayer game where the goal is to blend into a crowd of NPCS and unmask other players who do the same.
Problem: the sensitivity of the controller (Xbox 360) is such that it is impossible to have natural diagonal movements. It is necessary to fumble to look on its analogue mushroom the very precise point that will trigger the diagonal movement. Result: we see NPCs that wander diagonally quietly and others who simply go to the right/left/up/down, and sometimes, painfully, diagonally. As a result, we quickly know who to point the gun to. Impossible to really melt in the crowd, the very essence of the game is ruined.
The worst part is that you could say that you just do not use the analog stick, and use the cross. Simple and logical, problem solved. Except it's just not recognized!!!
Bravo dev, you ruined your game for a detail!!!