ThingRL
About
NOTE: The project is currently undergoing a huge rewrite, I'm doing my best to do it as fast as possible.
A simple, coffebreak roguelike, set in a fantasy-ish world!
Features:
-Levelling up! Increase your stats and improve your spells!
-Procedural generation! Randomized floors, getting harder and harder!
-Finding better gear! Shields, rings, swords, axes, chestplates...!
-Fighting harder monsters! Rats, Doublegoats and... Gluhoses?
-Potion system! Randomized effects with each run!
-Spells! Heal your wounds and crush your foes with them!
-Doors! Open and close them! Such technology!
To be done:
-Crafting system! Brew potions, forge weapons!
-Looping system (like New Game+)! Procedurally generated loop bosses!
-Throwing mechanic! Actually use all that garbage you carry with you!
-Shooting mechanic! Bows, crossbows, arrows, bolts and brand-new magic carbines!
-(a lot) More spells! Actually do something more than heal and saturate self! Spell creation system!
-Sacrifices! Offer the corpses of fallen enemies to receive amazing rewards from the deities of the dungeon!
-A new and revamped character class system, with an addition of a new Marksman class!
-A quest system that steers clear of the usual, boring kill-five-of-these-and-bring-me-one-this!
ThingRL's subreddit