Thomas the Lightbulb
About
HOW TO PLAY IS BELOW!
Created for the GGJ18 in 48 Hours.
Riccardo Fasano (Game Designer, Creative Director, Level Designer, Writer);
Giovanni Christian Di Iorio (Gameplay Designer, UI Designer, VFX Artist, Cutscene Director);
Marcello Hunt (Lead Programmer, Team Coordinator);
Mauro Romito (Gameplay Programmer, Music Composer, Writer);
Emanuela Russo (Art Director, Animator);
Valeria Guida (Character Designer, Animator);
Fidalma Conte (Concept Artist, Background Artist).
CONTROLS:
Arrows - Movement
Z - Dash X - Melee C - Stun P - Pause
You can also play the game with a Gamepad
Dash and Stun consume your energy.
Dash Followed by a jump will either make you high jump if no there is no direction input, or Long Jump in the direction you input.
Stun staggers enemies allowing you to kill them also with a Dash.
The purpose of the game is to get to the door at the end of the level, however it will only open if you sacrifice part of your energy to activate the generators.
The intro is now skippable.