Average Playtime: 2 hours

THOTH

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About

"There's a ruthless intelligence at work, a sense that the genre’s rulesets and iconography have been crushed to the size of an atom, to the point of implosion." - Rolling Stone


From the creators of the award-winning '140' comes an innovative and intense new entry in the twin-stick shooter genre. Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.

Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns accompanied by a brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like state in the player.
Release date
Developer
Carlsen Games
Publisher
Double Fine Productions, Carlsen Games
Age rating
0+ Everyone
Website
http://www.carlsengames.com

System requirements for Nintendo Switch

System requirements for macOS

Minimum:
  • Processor: 2.0 GHz or faster
  • Memory: 2 GB RAM
  • Storage: 300 MB available space

System requirements for PC

Minimum:
  • OS: Windows 7/8
  • Processor: 2.0 GHz or faster
  • Memory: 2 GB RAM
  • DirectX: Version 11
  • Storage: 300 MB available space
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Last Modified: Apr 14, 2023

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1.56%
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Beat 16 levels in a row in coop without both using a retry
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Beat the final inverted challenge
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Zet
Beat the final inverted challenge without using a retry
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Merneith
Beat the first inverted challenge without using a retry
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Osiris
Beat the 64 normal levels in one sitting, alone, while in coop-mode (other player must not move or help)
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Thoth any% - 10:31
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THOTH reviews and comments

Translated by
Microsoft from French
Received in the humble bundle of the month of October, I give my opinion after a big hour of play. I am fairly client of twin stick shooters and there the formula works pretty well and brings with it its lot of originalities. Indeed pulling will only bring trouble to the player. Moving by pulling slows down and killing cubes will not make them disappear but will make them even more snarling. Another strong point the game has a lot of different mechanics. We play the levels in batches of 4 and each lot has its big mechanics that it will use crescendo. And so far I have not had a feeling of big rehearsals controller in hand. So it's often on the 4th that pushes the mechanics to the end that we block, which can be quite frustrating in the progression, but as the levels are short, it passes. The difficulty also is, present, no doubt on it, but the game leaves a real margin of progression that we see pretty quickly. I'm trying to block a bit on the 11th series of levels, I'll edit if needed when I get further in the game. On the other hand, as I said, I received this game via key in a bundle and after playing there I know I will never pay 10 balls, its current price and this while it is a type of game that I appreciate rather. It's way too much, below 5 euros so it would argue to see if it has good balances/a drop in prices.
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Translated by
Microsoft from French
I like simple things. Eat a good soup with bread, write his first name in the snow with his urine, welcome a cat on his knees, drink a cold beer under a thundering Sun. Thoth also likes simple things, maybe that's why I love him so much. It plays a white round that must draw on other geometric shapes (mainly squares.) We shoot with the right stick, we move with the other, with a small subtlety is that we advance slower when we shoot and Vice and versa. The Visual is reduced to its simplest expression, no music just weird sounds and that's it. No score, no experience points, no Chrono, no optional tricks, no tutorial and apart from the title of the game, no text. It's very simple and it fits. The interest of the title comes from its gameplay and it has better to be solid considering the embedding of the title. And on it, it's a no-fault. Everything responds to the finger and the eye without any false notes. The basic mechanics are very well oiled and although the player's frustration is well managed enough not to get tired of the title. As I said above in Thoth we play a ball that shoots mostly on squares. These squares gradually lose their color as they are unravaded to finish completely black. Once stripped of their substance, they not only stay on the ground but one more they become invincible and more swift. So the levels are intensifying more and more until they become sometimes nightarish. Once all our opponents are stripped of their colors, we go to the next level. In addition to this main mechanics the game will all four levels offer us a new one. The more we advance in the game, the richer and more varied it will be, since all these little pieces of gameplay will mix in order to offer even more challenges and sensations. Thoth is an atypical game, quite hard, rich in mechanics and stripped of all cosmetic Fireworks, it will please first of all players in love with the gameplay and those who want to discover something other than a new triple a OpenWorld, fair to the side quests without flavor and to taste fadasse. It reminds us of the time when games were made of geometric shapes, it reminds us that video games have something more than any other media and above all it reminds us that something as simple as urinating its name in the snow requires technicality e t of the pugnacity.
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