Thousand Tries
About
Thousand Tries is an entry level casual platformer with puzzle elements, where skeletons share milk and help each other to find the end of the dungeon to reach the sunlight.
This is a 15 ~ 25 minute game that teaches you the basics of platformers. It has a progressive difficult curve that saves your progress and rewards you with in-game prizes. Plus, failing is an intended mechanic!
How to Play
You can play with a controller or keyboard.
With a controller, move left and right with the left analogic or d-pad and jump with A (xbox) or X (playstation).
With a keyboard, move and jump with WAD, arrow keys or 846 in a numerical keyboard, suit yourself!
Credits
Game Design and programming by me
Title Screen and animations by @paulo-h
Tileset by @erickmarcel
Sounds effects by @outspacer
Music by @BitByBitBert
Special thanks to @PedroVMVictor
Important!
1) If you get stuck because of skulls you can go back to the initial menu and then continue. This will reset the skulls.
2) The third level, the castle, has an increased and not realistic difficult curve. This game, together with a GDD, was the final paper to the course i was in. I had a deadline but i wanted to show more alternatives of use with the same mechanics but in different levels.
3) I didn't have the chance to test it in Linux and Mac OSX, so if you download this versions you might experience some bugs.