Tic-Tac-Toe-WebGL
About
A simple experiment with WebGL, attempting to write a normal mapping shader.
Wrote this in late 2016. Some of the code also from my old pal Gustavo, from my Nano Games days. He also did the textures (which I botched and took the wrong ones - hence the distorted look).
This was written mostly as a proof of concept of having a code using OpenGL ES 2.0 with X11 also build under Emscripten, with WebGL. It's not 1:1, but quite close.
It should be noted that I'm aware my shader has some issue and never really worked all that well - but works well enough for this game.
System requirements for Web
Last Modified: Jul 27, 2020
Where to buy
itch.io