It was an absolute blast to play, and a total gem in these social distancing times. Gotta be honest, the story is a bit hard to follow (even though is super short) but all the collaboration and communication aspect is really the highlight here.
One of those games that I'd like to forget to be able to enjoy again.
Translated by
Microsoft from French
Microsoft from French
Product received for free developed and edited by other tales interactive, tick tock: a tale for two is an independent puzzle game in cooperation, which uses a very original way of playing. Available since March 7 on steam, here is our test.
At the discovery of tick tock: A tale for two you and your friend are trapped in a mystical world. As time goes by, you have to solve more and more complex puzzles to escape. Cooperation is the key because none of you has a complete picture! Play on two devices, local or remote, all you need is a voice connection.
This is what awaits you in tick tock: A tale for two. In this game that is mandatory for two, you will have to help yourself vocally to advance. In addition, this cooperation system allows you to play with any player with the game. A PC Player, can indeed play with a Nintendo switch player (soon) or mobile without any problem. But how? It's simple. The game proposes to make a choice, player 1 or player 2. Depending on the choice you have made, you will live a joint story, but with different puzzles. To resolve these, player 1 will need to find items to help Player 2, and vice versa. A unique cooperation system of its kind, and very well thought out for multi-platform players.
Tick Tock: A tale for two is very simple to take in hand, and the puzzles are up to the game. Unfortunately, it is not available in French, so for people who are not a fan of Shakespeare's language, you will find it a little harder than expected. But not insurmountable either.
But tick tock: A tale for two also tells a beautiful story. You and your friend find yourself trapped in a strange world created by the talented watch-maker Amalie Ravn. Your mission is to escape. But to achieve this, you're going to have to sail through time, thanks to a well-run clock world system. For example, when you turn on yourself, it will change the time of the game. An important mechanism to access closed places at certain times.
To find the truth, and finally escape from this place, you have to combine the information on the screens of both players. You will have to be attentive, to overcome this narrative count. Then choose your partner well.
Tick Tock: A. tale for two manages to charm us very easily thanks to its offline Coop concept, but not that. The game offers a beautiful universe. We are immersed in this strange world, and we don't really want to get out of it. But despite all the fun we take, during our 2 hours maximum of play, we are a little lost by the end. Is our level of English, the more fatigue, that has made us not understand everything? No one knows. But, we still took a great pleasure in this little adventure, far too short.
To conclude, tick tock: a tales for two is a very good game, which offers a very original Coop concept. In addition, the game makes us live a beautiful story, in a magical and beautiful universe. We regret the absence of a small accompaniment OST, even if the music of the beginning and the end are beautiful. We would have liked to be stuck much longer in this mysterious world. But as we always say, all good things have an end.
Editor's Note: 8/10-a beautiful game, which transports us to a world that we do not want to leave you can follow the Currateur couple of gamer for more opinions about games: couple of gamer you can also find the complete test on the site
Couple of gamer [www.coupleofgamer.com]