Translated by
Microsoft from French
Microsoft from French
If tick tock Isle was a narrative, it would hold in one sentence. One of those endless phrases where each speaker is described as "the cousin of the son of the uncle of a guy my neighbor knows", a phrase where "I" am the "nephew of my father's sister." Or the art of complicating life. More than a time travel adventure, tick tock Isle is a family affair. Larbin rather than adventurer, one embodies the good PEAR which, to repair a magical clock, will have to solve the longest of the rebus. Discover the password demanded by the grandfather to convince his wife to let us enter the salon where we can finally recover, by a sprawling barter that a worry of saving the time of the reader will silence us, the bone that we can throw to the dog for make him leave the door that he kept and thus enter the attic to find the steplet which...-"honey, where did I put the keys?"
Simulator.
The world of tick tock Isle is narrow, a small sand bank on which has pushed a House a little large which one will soon be made to meet from one point to the other. We walk the family island in the long and wide, we go there without counting the comings and the returns. The history of the time clock will soon be pushed to the third plane, that of the gimmicks and the gameplay mechanisms punctually used; We will in any case be too busy to submit to the four wishes of the family, this troupe of joyful faces that we love from the first glance, from the eldest of the siblings to the Patriarch. In each sentence, adorable little sounds are pushed by the characters to simulate their voice. We play tick tock Isle with wide open arms like a fishing net launched to the sea to collect hugs. Driven by the enthusiasm of the music, one does not tire of repeating the same paths in one direction and in the other to fulfill FedEx goals that might have exasperated us if the graphic in which we MOP was not so cute. Tick Tock Isle is also a very well-referenced game where you will have to open your eye to recognize hints at the games of our childhood.
Time travel is only a pretext for, by making us leap from one decade to the next, to enjoy the consequences of our actions on the daily lives of each of the inhabitants of the island. The fun of tick tock Isle, its contagious good humor, its pretty endeating shape to make it forget the bottom-desperately empty-turn a medium game into a guaranteed ticket for a good evening. Two hours we do not regret, the medicine to heal itself from an anxiety or a film too sad before going to bed.