Tiestru reviews

Translated by
Microsoft from Deutsch
Tiestru is a Classic-style tower defense Game where you build Diamonds Instead of Towers. First of all, the Game was generally actually beautifully designed and the Idea is also not bad but unfortunately was done much simply badly, So additional resources sometimes appear simply within other Objects, opponents remain in the open Field Plunciarly eternal hanging on invisible Walls (for every few Seconds a mini Step further until they arrive at the Towers but this sometimes takes up to 2-3 Minutes for a Path of normally 5 Seconds, diamond Colors look partially too similar, so have The Fire and the Lightning Tower both A Red Coloration, Fire red and Lightning Dark red, however, you do not distinguish them on the Field even when they stand next to each other. The control also leaves something to be desired, so you can unfortunately partially not put Diamonds properly except you scroll directly over the Surface. Are you looking for more Recessions, Game tests, Gameplay Videos and the like? Then take a look in our Group. http://steamcommunity.com/groups/GandVtest
Translated by
Microsoft from Russian
Tiestru is a very dull tower defense. Razslaves decided to focus on originality, but alas did not work. From The typical tower defense differences here are the following:-There are no preset paths for monsters, that is they run as they want to our core. -instead of our base, we have a core of accumulating energy that we can supply the same way anywhere on the map. -There are no improvements of the towers-kristals, instead for their amplification it is necessary to put the necessary crystal from above on a nucleus and to carry a track from the necessary Kristalov from a nucleus to other same kristalam. -There are three levels of difficulty (along with the base), to open them must pass the game on the previous level of difficulty. The Idea is quite original, but the implementation is not very, because the levels, though different, but all faded and unremembered. Action and drive the right in the genre is not here, instead of the infernal Zerg-rush of all the little things, and the individual groups of strong monsters, we fight off small squads of 4-5 pieces of mobs that leisurely and rolling go to the nucleus. At the same time all the monsters have excellent health and are quickly delivered only when the protective Cristalov we have put a lot. That'S because of this sleepy slowness and dullness, the game came out alas inferior. As a result: the case when in pursuit of originality, was abandoned the basic gameplay because of what the game became sluggish and boring. If you want a tower defense, it is better to choose something better. 3 Towers out of 10.
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