Time Cannon for web (Quest VR support coming soon)
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Scores will save automatically with the browser used. Scores are lost if we update the game, so we'll batch fixes. The last update will be within 2 weeks of release.
Watch here for full Quest VR support (free, side loaded apk) coming soon
Developed July 19 - Dec 20, 2020
Project lead, core gameplay, railgun and chain reaction functionality, Quest VR support, time reversibility and related locomotion, assorted bug fixes, additional level design, menu score tally/reset, ship wake effect, water and ground based movement variants, additional voxel buildings: Chris DeLeon
Title logo, menu animations, explosion effects, damage/score text pop outs, post-processing variants per stage, UI scaling, score display, laser effect tuning, particles fixes, skyscraper window lights experiment, optimizations, support for variable ammo limit per zone, high score save/load: Kornel
Ocean level design, improved waypoint aircraft support, initialization bug fixes, Ocean story text: Ian Cherabier
Audio programming for time dilation distortion (including reversal), target alignment editor extension for level design, city ambient background noise, audio integration: Michael "Misha" Fewkes
Chaos Dimension and City level design, piñata model, elephant shading: Jeremiah Franczyk
Modern skyscraper model, non-Quest VR support, VR cannon scope, trench landscape, blimp model, tree model (original and optimized): Tyler Funk
Cartoonish UFO model, WW1 plane models (Spad and Fokker), time-adjustable propellor script, damaged countryside building: Marcel van Dijk
Cinematic text intro feature, chaos dimension concept and foundation (including original temporal variations), rainbow worms, voxel model material optimization, horizon textures (city skyline, hills), trails on certain plane designs, Countryside level main layout, main menu particles cyclone, all story text authoring: Christer "McFunkypants" Kaitila
Menu, Ocean and Countryside music: Alan Zaring
Desert/City and Chaos music: Simon J Hoffiz
Models (frigate, F-16, aircraft carrier), textured main cannon: I-wei Chen
Menu to level fade transitions, time rate adjustment tuning, cannon exhaust smoke: Rikard Åkesson
Submarine model, building models for modern city, assorted spacecraft models: Gabriel Cornish
Modular spaceship and texture, standalone skyscraper model, British tank and texture: H Trayford
Models (Brandenburgertor, flying cow): Muhammed "EyeForcz" Durmusoglu
Level music: Simon J Hoffiz
Teleport points feature, scene reset, round summary screen: Barış Köklü
Time cannon weapon model: Trenton Pegeas
World War 2 plane model: Ygor Dimas
Cannon and explosion sounds: Jeff "Axphin" Hanlon
Ammo cubes blink when turning off: Brian Nielsen
Additional story Input: Bjorn The Fire, Carson Sanders