Timed Out
About
Timed Out is a project developed by our students during the 2020/21 academic year for The Big One project in collaboration with Lunar Great Wall Studios.
Run, jump and loot through the dangerous distopic futuristic roads of TimeCity evading the security system.
Survive to a continious thicking LifeTimer by crafting and commuting stolen resources into technological items.
Extract from the city and take refuge into the Main Hub and upgrade your technologies to overcome.
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* Explore and raid TimeCity in an hostile environment and steal any kind of goods.
* Lifetime has become the most valuable rosource for self sustainment, increase yours by crafting and collecting vital items.
* Elude TimeCity Security System such as Drones, Lasers, Turrets and more.
* Juggle yourself
* Modify and increase your personal capacites to choose the most suitable gameplay style with Programs-Modifiers.
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CONTROLS
Move - [WASD]
Run - [SHIFT]
Jump - [SPACE]
Crouch - [CTRL]
Rotate Camera - [MOUSE]
Inventory - [TAB]
Interact - [F]
Close Tabs - [X]
Use Item in Quick Bar - [Q]
Open Options - [ESC]
Time sharing between players - [T]
TEAM DI SVILUPPO
Game Designer
Mattia Monticelli (Project Manager)
Matteo Manca (Lead)
Federico Maruccio
Piercarlo Rinaldi
Game Programmer
Simone Postal (Lead)
Riccardo Brambilla
Giacomo Lauria
Mario Lizzio
Concept Artist
Veronica Esposito (Lead)
Davide Freni
Game Artist 3D
Lorenzo Achilli (Lead)
Aleh Kryvulia
Francesco Alves