Average Playtime: 4 hours

Timen runner

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About

Hardcore pixel 2D platformer with steampunk elements, with randomly generated levels.
The main character is a little man who lives in the world of watches and watch mechanisms, his name is Timen.
Your task is to score as many points as possible to get to be on top of players. The hour keys and "elements” within the level will help you to do this task.

In the beginning, you will have one minute. If the countdown reaches zero, the character will die and you will lose.

- "Hour keys". Gives the opportunity to open new levels;
- "Elements". Adds 30 seconds to the countdown if you collect 5 of them.

Features:
- Minimal pixel 2D graphics;
- Design in the style of "Steampunk";
- Hardcore gameplay;
- Random generation of levels;
- Pleasant 8-bit music accompaniment;
- Different abilities of the character;
Platforms
Release date
Developer
REX PEX GAMES
Publisher
REX PEX GAMES
Age rating
Not rated

System requirements for PC

Minimum:
  • OS: Windows XP SP 3, 7, 8, 8.1, 10
  • Processor: 1GHz or highter
  • Memory: 1 GB RAM
  • DirectX: Version 9.0
  • Storage: 250 MB available space
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Last Modified: Aug 28, 2019

Where to buy

Steam

Top contributors

Sinkler

1 edit
49
28.57%
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"Key" moment
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view all achievements
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Timen runner reviews and comments

Translated by
Microsoft from Spain
This funny che, and is enviaciante haha >. Of the three or four tracks of the OST (first level) there is one that is but very high! ♥ ♥ ♥: '). Pro1: The "Ocean" level has some beautiful abyssal steampunk fish * __ * Pro2: The character (old/robot, I still could not elucidate that it is) has a satchel with gears re Tender: ') against: You have one life and you do ♥ ♥ ♥ ♥ ♥ with everything in your step, so you go to the Puteadas Pro3 (?: Has its Santa difficulty and is worth trying to unlock all the achievements
Translated by
Microsoft from Deutsch
An "Endless Runner" game which in itself has no Goals apart from the Achievements. You play a Character called "Timen" and try to reach as many points as possible For the High Score in each run and collect as many "Retracting Keys" to unlock 5 further Levels, among other things an Underwater Level where you swim and a Level where you float. However, these other Levels are actually relatively pointless to play, because you only have to reach a Portal in the first Level for an Achievement (and that costs annoying). The Achievements themselves are relatively easy to come by except this "Portal" Achievement which is absolutely random that you can ever see it. + Good Music + Achievements + Collectible cards-Can quickly frustrate (if you want to have the Portal Achievement)-Sometimes you have the Feeling that the Character does not react to Jumping conclusion: Nice little casual Play. For Achievement Hunter only recommended if you have a high frustresistence.
Translated by
Microsoft from Spain
It Is practically a challenge of algorithms, superfluous, negative and discordant, summarized to jump in a proper way with the character to not collide or fall through a precipice. The speed is always the same and plays very well with the accuracy of jumping at the right time after landing the previous jump. But The hardcore label is eliminated because it does not comply with learning and adaptation, due to the poor structure of the route and that uses the grid of bitmaps that pass very fast to pose their challenge. It Can be fine for 5-10 minutes but then you perceive that it does not efficiently connect the player's memory and reflexes, but that the gameplay is relapsed to a precise and constant calculation in a scrolling grid. It Is A game runner calculus and reflections that presents poor development and projection, something unsmokeable. And it lacks any purpose or purpose. Its incentives in the form of punctuation, collection of elements and unlocking of 5 other routes has no character or sense. Note: 0.4 + 0.4: Your property: The execution and results of the jump recommendation Index: 3%
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