Timepunks
About
Made in 2 weeks for RevJam 2: The Jam to End the World
HOTFIX PATCH NOTES:- Fixed several HARD crashes during the AI's turn.
- Fixed a softlock when the AI tries to attack your units.
- Fixed units getting their speed debuffed to 0, which caused the AI to softlock.
- Fixed the Victory screen always displaying, even if you lost.
- Fixed a softlock when the AI gets backed into a corner.
- Fixed returning to the Main Menu prematurely on the final level.
- NO new content/features/design changes/updated assets!!
(I only spent ~an hour and a half on it the morning after the deadline. So hopefully you'll consider streaming the Hotfix version instead!)
Missing features that will be added in Post-Jam updates:
- Abilities! Play one per turn, instant effects on the battlefield.
- Passive Unit effects instead of just raw stats.
- Dialogue system and a proper story. Woah!
- Local and Online multiplayer VS with deck and map editing.
- Actual tile assets that aren't just recolored text. :V
Programming:
~Zarkith
Art:
Zacharieribbit & eLixa
Music & SFX:
OrthogonalCaster [Flye Sen]