Tinnitus (MaximeGammaitoni)
About
This game was developed in 20days with a small floodfill algo I coded last year.
It's a little puzzle game based on AirXonix and Qix.
The goal of the game is to fill 80% of each level by reaching the blue or grey areas.
If an enemy touches your path while you are building, the path will quickly deteriorate, and if you can't reach a safe zone before it disappears completely you will have to restart the level.
Use the arrows on the keyboard to move, and press escape if you want to quit the game.
Thanks to all who helped me to create the game:
- Axel Vapaa for the music : www.axelvapaa.com ( go listen to his projects, it's really great )
- Mathieu Stryzkala for the 3d modeling of the enemies
- Axel Gammaitoni, Angelique and Tom Claren for the tests of each levels.
I hope you'll like it and thanks for trying my game !
Translated with www.DeepL.com/Translator (free version)