Translated by
Microsoft from Deutsch
Microsoft from Deutsch
What at first seems like a clever Knob Game in the Style of Portal very quickly turns out to be a brachial jump & Run. Chasing his Grandfather's Underpants, Game Hero Tiny pursues his Cousin Big. This has warped a Desert Test inhabited by stone ruins and a strange Breed of Desert Mole Bellies.
In the Hunt for Big and Underpants, the Player is allowed to live through a total of five World levels and a final Boss fight. In fact, it is always necessary to run from A to B. However, numerous Obstacles stand in the Player's way. Sometimes it is Piles of stones that block the planned March route, sometimes abysses that want to be crossed, sometimes stairs have to be run or daring jumps executed and every now and then Big emerges, throwing stones at The player.
However, Brachial Archiologist Tiny has a lot in his Luggage to cope. First of all, there is a Laser that allows it to cut up almost every relevant Object in the Game world. There is no Way across the Abyss? No Problem, if you cut the Obelisk right next to it. To move the Objects in the desired Direction, Tiny can also attach a Kind of Pull Hook and pull even the most formidable Stone blocks. And if that is not enough, he also has a Handful of Rockets, with which a Stone Block can be shot out of the Leven.
The clear Number of Gameplay Concepts is explained by a short Tutorial. So already at the Beginning of the Game a great Feeling of playing comes, I can-within the limits of the Possibilities-make myself subject to the game and change. Although this is neither particularly innovative nor particularly Brialliant has been implemented, the Game is still Fun.
There's bigger playing Music. Although I can expand these in the Course of the Game with "Cassette Collecting," the few Pieces soon seem monotonous and annoying. Since otherwise the Sound Edition is more Like Mau, it is advisable to give up the Music and simply start my own. The Graphic also looks old baked, for an Indies game this Is okay, but I would have liked to have had softer Textures in Some cases.
After the relatively short Playing Time (a maximum Of five Hours) and the simple Level of difficulty have almost led the Player To The end, an Old-school boss fight Awaits him. With the familiar Means, The Sense of play and Skill must be proven against a fast-paced Opponent. The Boss fight is very reminiscent of Classics like Half-Life or the like, in any case it belongs to the variety whose Mechanics you quickly see through, but which demand so much skill that you need at least 20 or 30 Attempts To get to your Destination. I like This very much and represents a worthy Conclusion to the short Intermevo of destruction.
As a Result, Tiny and Big offers little New, but it does be quite good. Scare Off doing mainly Graphics and Sound, the Game is nevertheless fun for the whole five Hours. But not for longer.