Translated by
Microsoft from Russian
Microsoft from Russian
Product received for free "Tisnart Tiles"-a typical representative of the puzzles "three in a row", where we knock down blocks of the same color until we get the right amount of points, not allowing the design to expand beyond the playing field. 120 levels where amplifiers are opened, a variety of unique conditions are created, new functional blocks appear. There is no "global" goal. You only need to overcome the stages of the game until you get to the end.
This type of puzzle is widely used in mobile applications and browser-based free games. The Meaning is the same: the farther you pass, the better and harder it becomes. A Variety of modifiers pile. For example, you often need precision in finding blocks that can be broken. And If you click "Not There", the block will be marked "dead", and it is practically impossible to remove it. It is Also possible to change the gravity of the field, to slow down the fall of blocks in a certain part of the zone, to explode all squares of the same color or paint in one color several pieces in a particular area and so on. Such functional blocks are many, and their variety with each level only increases.
In Addition, the environment itself is able to create difficulties. The Place where the blocks fall out can be located on all four sides of the screen. The game area is often divided into two-three-four parts, and each need to ensure that the length of the structure does not extend beyond its field. You can be showered with blocks from above and below at the same time, the speed of their appearance is also changing, and in the late stages later on, the level itself is able to turn part of the game zone, misleading you and more often irritation. Blocked blocks, blocks that need to be removed for the allotted number of moves, blocks-elements and the like-all this affects how each successive level is played a little differently and makes not to fall into full sadness.
Completing the levels, you collect coins, which can then be spent on paid amplifiers. Some turn all blocks of the same color into others, some knock out whole columns, but the most useful in the last stages-a bomb that knocks all the blocks in a certain area of coverage, including "dead". Fortunately, by that time you will accumulate so many coins that they do not have to grin to actively use these abilities.
There is little to tell About the technical side. Settings only allow you to turn on or off music and sounds and make the game full screen. Nothing Else. Even make it louder or quieter and change the resolution does not allow. Otherwise, the game works fine and even in windowed mode is not annoying. Actually, nothing more about "Tisnart Tiles" you will not say. This is a good representative of the caste of pure puzzles without impurities, diverse, addictive and, frankly, not so difficult, if you have fast fingers and a hint of the eye.