To The Capital reviews

Translated by
Microsoft from Russian
Product received for free I do not like jRPG since childhood. When you are five years old and you run jRPG (the name of the game is not necessary, because all jRPG to one person-this is, by the way, one of those minuses for which I do not like this genre)-you face the text in Japanese and a million of some parameters. Other games on The dandy we somehow passed, but here... I ran across the map, got into the dungeon, intuitively the Doppler that the top line in the fight is to attack, and the next-to defend. I Probably spent about a month trying to overpower this game, but eventually I threw with a firm conviction that I would never play such games again. And even a little gray. Years went by and I continued to encounter them: Sega Mega Drive 16 bit, Sony Playstation, finally PC. Years went by, and these games were not changed. The same damn map, the same damn hero, the same Boka and a primitive plot. Sometimes They were made three-dimensional, sometimes diluted with other genres, but my childhood trauma to these cheap tricks was not to win. To The Capital exploits The style of jRPG almost entirely. But I was able to cope with it and even enjoyed it. Probably, first of all because it is still and "bagel"-at least so thought the author, when decided that if you add a timer to the game, it becomes a "rogalikom." I will Leave it to the court of other people, I am not very interested in arguing now, because I have been the first jRPG in my life. Although, may not jRPG... Why do I have such a doubt? Well, I'm used to that all jRPG-is a tangled map, incomprehensible quests, 200 hours of gameplay for one chapter, and so on. In to The Capital you have a clear goal-to reach the end of the road on which you go. All. You're walking on a yellow brick road with an important news, because you're a messenger. There's a world around you, like chasing you, but it's all passing by. You go on the road, and every few steps you are attacked by local enemies. You reach the city, you buy and go on the road further. You can go into the cave, and you can walk further down the road. At some point you get the inscription that the enemies have become stronger (by the way, another plus in favor of the fact that it is not jRPG-there is no one leads you by the handle), and so five times. After The fifth time you are a step away from the capital. Well, you almost won... And then the game ends. And That's what I think I liked the most. When you tuned in for 200 hours of tedious dolboki "attack-monster One, attack-monster two", and everything passes so quickly-it's a real little buzz. And to The Capital-jRPG on the Minimalki, which considers itself a rogue-like game, with a simple graphics and music perfectly comes to such a wounded heart as mine. If Once this genre is rough with you treated, consider to The Capital an attempt to apologize for the past, a little hint that it is time, probably, to begin to pass a series of Final Fantasy. Well, maybe. SUBSCRIBE TO THE CURATOR AND JOIN THE GROUP
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