TOKYO WARFARE reviews

Translated by
Microsoft from French
the game has good graphics and nice sound tapes, a pretty good physique (apart from a few bugs: small obstacles sometimes happen to stop net a tank (especially in one of the maps or my M1A2 Abrams has full speed is done stop NET by a low-height brick wall (half the height of the caterpillars, so about 1M is 1m50 high). the number of vehicles is pretty good, and there are already some maps, which allows to vary. However, the game still suffers from some problems:-a bug with wheeled vehicles (they turn right permanently, so if you advance you have to turn left at the same time to advance right)-some worries of balancing the tanks between them (the KV2 recharge too fast, and the Challenger 2 puts a little too much damage per shot compared to "what should be")-the cannon and turret modules break a little too fast, and the crawler modules they, on the contrary, break little/never. -the interface system only takes into account QWERTY keyboards, so for users of different keyboards, down it becomes complicated (especially if you have no X-box controller to bypass the keyboard) so it would be good to be able to assign to each action the desired key. to note that it would be sympathetic that in the future, other maps, and new tank factions are added (and level new vehicles to add, is that the embarrassment of choice, whether we look in Korea, China, Europe or Israeli side, would be doubling the number of playable vehicles)
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Translated by
Microsoft from French
Graphically and from the audio point of view, the target is reached, the game immerges us well in a manga-oriented environment, the dynamic camera movements and the views are also immersive. On the other hand, several problems quickly point to the game of the finger, in fact, there is first this absence of players in multi, I do not speak of few players but of a total absence of players and whatever the geographical area of search , I come to wonder if it's not just bugged. Then arrives the interface, both hideous and incomprehensible, it is complicated to understand the choices made in the creation of part, it is necessary to constantly change nation to check what types of tanks are selected, a Visual on the table left and right when the selection would have made it all simpler. Finally, the gameplay against the AI is horrible, with each shot the AI you will destroy the cannon and/or the turret, the body to body is impossible for this reason, we die in a few shots while it will take up to 14 "hits" to release a tank IA. The game has potential, one would like to believe, but without a big action of the developers, the game is dead. The arcade mode does not even offer a campaign or system of waves or other joyeusetés, the gameplay in the State is zero while it should be excellent seen the success of the manga button. Moreover, by playing the first tanks, we unlocks less good tanks. I explain, we have at our disposal from the beginning of modern tanks and one unlocks for example Panzer II or IV which are inityressant to play contrte modern tanks, there is no logical progression or tree of research within Nations. In conclusion I would say that it is a game to follow that promises beautiful parties and that currently does not give anything good. Be aware that a purchase in this State would only help the developer to improve a product that I believe is unplayable as it is.
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