Torch Cave 2 reviews

Translated by
Microsoft from Deutsch
Torch Cave 2: Start the Game, press the space bar 345 times and you have all The Achievements .. The Music is pleasant and the Controls are better than in Torch Cave 1. For Achievement Hunters a good Game.
Translated by
Microsoft from French
Never seen a game with achievements so lame, a jump = a completely stupid achievement. The game could be nice a little plateform but in the end it's just very annoying the achievements that pop at every jump.
Translated by
Microsoft from French
Just like the previous Opus, the game sucks. The devs are content to do exactly the same thing, by modifying a few tricks. The same goes for the successes in the number of 400 and a few and that catch themselves just as easily as in the first game. I really don't see what's good about that.
Translated by
Microsoft from Deutsch
Unfortunately, just as bad as Part 1 What's different about the Game? The only thing I have noticed positively, the Feeling Of Control is better. No big Movements or wobble when Jumping. But the Rest is exactly the same. Of Course there are other Levels, but the Boredom that arises after a few Levels is simply in the Foreground. No Story, no Checkpoints, no Music that makes you feel good.
Translated by
Microsoft from Deutsch
"Torch Cave 2" is a small, cheap Platformer. The fact That, according to the Description, we are experiencing Adventures with Mr. Bravado has little to nothing to do with the actual Game. As a Block Figure, we hop over Platforms in search of a Key that then opens the Door for us to the next Level. The total of 40 Levels are quite short. The Platforms like to be volatile and just fall down. Often this means that Jumps can no longer be created and we can only make a Restart of the Level. The very simple and not exactly beautiful graphic would be bearable, as would the constantly looping Background Dudel, if the Controls were right. But this is, whether with Keyboard or Controller, incomprehensible inaccurate and spongy. Inputs are not accepted, Double Jumps thus become an everlasting matter of happiness. Fun doesn't arise like that, rather Frustration and Anger. You can't Change the Sensitivity either, because an Option Menu, of whatever expression, is a completely forgiving of looking. The fact That the Developers do not understand their Craft is also shown by the embarrassingly introduced achievements in high Numbers, which are not awarded for Skill, but for a Jump. So for every Jump. So for pressing a Button. One time pressed an Achievement. 234 times pressed, get the 234th Achievement. And even Unlocking Doesn't work consistently. Without Words! Rating: 2/10 Atmosphere 1958 Fifth 10 Story 2/10 Graphic Feature 2,500 Sound 2,500 10 game mechanics Inos 10 Balancing Economics 10 game pass conclusion: Part 1 Was still on The Precipice. Part 2 is a Step further. +% Overall
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