Translated by
Microsoft from Deutsch
Microsoft from Deutsch
+ Partial Controller Support: In The Middle Of the game you can run normally with the left stick and Jumping is on LT (Xbox 360) + Sound ok + graphics also fits for a small cheaper Game The Control is simple, but slightly inaccurate and heavier. Even the Feeling of playing I don't find 100% pleasant as it wobbles a bit. Unfortunately, there are also no Checkpoints, which is in addition to the Control mies. A Total of 40 Levels are available. The Goal is always to come through a Tor/exit. Before That, you have to collect a Key. Not really recommended even in the good Offer. Except a Game to sell more + Collectible cards. Then it doesn't hurt that much anymore:)
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I measure it briefly ... Well, it can't be long as I closed the game after 2 Stages. The whole thing is quite a Sensule-free Jump and run and this is contested by a small funny block which looks like a little too big Pimple with a torch in his Hand. The Control is very simple but very very (sigh) well it is extreme ... Borderline. If you tap straight, the Pimple rests out and races to the right. I would not have got the Game it would have cost me more than 9 cents, because I have a Good of a Badge for this ... Get exceptional Game. For sure, there are People who might like the Game ... However, they belong locked away;).
Regards KabelHeinz
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
"Torch Cave" is a small Platformer.
The fact That, according to the Description as Mr. Bravado, we are looking for Artifacts has little to nothing to do with the actual Game. As a Block Figure, we hop over Platforms in search of a Key that then opens the Door for us to the next Level.
The total of 40 Levels are quite short, there is a bit of a change due to the fact that we have to swing on Ropes, for example. In addition, the Platforms like to be volatile and simply fall downwards. Often this means that Jumps can no longer be created and we can only make a Restart of the Level.
The very simple and not exactly beautiful graphic would be bearable, as would the constantly looping Background Dudel, if the Controls were right. But this is, whether with Keyboard or Controller, incomprehensible inaccurate and spongy. Inputs are not accepted, Double Jumps thus become an everlasting matter of happiness. Fun doesn't arise like that, rather Frustration and Anger. You can't Change the Sensitivity either, because an Option Menu, of whatever expression, is a completely forgiving of looking.
The fact That the Developers do not understand their Craft is also shown by the embarrassingly introduced achievements in high Numbers, which are not awarded for Skill, but for a Jump. So for every Jump. So for pressing a Button. One time pressed an Achievement. 234 times pressed, get the 234th Achievement. And even Unlocking Doesn't work consistently. Without Words!
Rating: + 2,500 Atmospheric Arians 10 Story 2/10 Graphic 2,500 2,10 Sound 2,500 10 game mechanics Inos 10 Balancing 2-0 10 Game Pass conclusion: Great Control paired with embarrassing achievement overflow.
+% Overall