Total warhammer 2 On Mortal empire map Playing as vampire counts Sylvania Isabella von Carstein and have summoned Vlad von Carsteinhaving an issue with game freezing crashing in enemy turns , may be Couronne, or Carcassonne, Bordeleaux Errant, that triggers it since the game freezes at this point i not 100% which factionI am running a lot of mods but up to turn 12 no issuesI don’t have any mods directly targeted at brentoniaTried reloading from start of turn , and previous turn changing my actions, restart computerno fixI haven’t down a reinstall yet of game and all the mods, haven’t been in contact with any of those factions be Couronne, or Carcassonne, Bordeleaux Errant, cant do diplomacy with them
Good lord. Someone declares war on you every turn it feels like. I don't even know who half of you are, just leave me alone.
At first glance they seemed to be a simple combination of prior mechanics, but man are they greater than the sum of their parts.It literally makes it feel like you’re playing a new TW game with how necessary and finely tuned your economy must be. Like I actually have to actively engage with the outpost/labour/factory ratios and find myself heavily leaning into caravans in between conquests to maintain labour efficiency. The pace at which I play and where I play has changed too- instead of streamroll settlement grabs, wars have to be a bit more strategic due to the scarcity of elite units early/mid game, and then there’s the challenge of needing to find strategic enemies with enough established settlements to support your labour economy.Oh and psa, I never raid but raiding is HIGHLY useful for chorfs, especially against orcs. You get a ton of laborers from it and it can save your economy at times.Well done CA on this dlc- now I’m going to keep reposting my lizardmen rework suggestions now that we see how well new mechanics can be integrated.
Most of the time when I'm trying to use magic or art, the target will hit the flagbearer, not the middle of a unit. Is there a option for those 'hit target unit' spells/art I'm missing...? I've only found manually shooting to be an option, but it takes me out of the battle.
I am playing the total war warhammer 3 prologue and it won’t let me end the turn even though there isn’t anything else to do. Any ideas?
So I have had total war warhammer 1 and have enjoyed playing soloThe question: Is there a video showing the difference between all 3 or maybe 1 n 3 unless 4 is out My searching skills suck and have had no good resultsThe reason: I still enjoy the first one and have pondered purchasing the 3rd. I just haven’t found a good reason to
Infernal Ironguard appear to be the equivalent to Chaos Chosen, but they come out light-years ahead. Chosen don't have magical attacks or even flaming attacks but are supposed to have demon infused weaponry and/or ensorcelled weapons and armor. It's always struck me as odd that Chosen have no special modifiers or abilities. No fear causing, no magical attacks, no magic or flame res, no frenzy, nothing. I understand they have really good stats and I'm not asking for Stat changes, but it just doesn't make sense that the only difference between Chosen and regular Warriors is the strength increase. I also acknowledge it would complicate the marks system by giving stuff like ITP and Frenzy, but surely something like magical attacks could be okay, right?
Hello, can someone point me to faction in TW 2 or 3 which has more like line ETW gameplay (line infantry, arty, etc)? Thanks in advance)
Hello, i was wondering if heros are stronger then regular t3 units like an Empire captain compared to greatsword unit or etc