Totally Awesome SpaceShip Game! (GMTK Game Jam)
About
TASSG is a fast paced, tactical orbiting arcade shooter in which you fly a small Ship trying to take out enemy Bases one at a time by hitting their Weak Spots, while at the same time maneuvering to evade their shots.
It was made in ~16 hours of work while spending a weekend at the beach with my family. I'd say at least 30% of the game was made while on a ship and the other 70% pretty late at night =D
It has been made for the Game Maker's ToolKit Game Jam,
with the Theme being: Dual Purpose Design.
Controls:
A / D / Left Arrow / Right Arrow - Turning
W / Up Arrow / Space - Boost & Fire
Mechanics & Theme:
- Boosting your ship also fires your weapon;
- Your Ship's Boost Charge acts as a 1-hit shield against other bullets (getting depleted in the process);
- Shooting the Bases' Weak Spots damages the Base and gives the player an extra 3 Boost Charge.
- Destroying a Base replenishes the player's Boost Charge.
- If the player gets hit and the Boost Charge is 0, the player's Ship is destroyed.
Credits:
-Andrei Tache - Game Design, Programming and Rudimentary Art
Resources:
Made with Construct 2 Personal Edition;
-Art made with Paint.Net.
Feedback :)
I'd love to hear what you thought about the game, so be sure to let me know!
I was quite surprised with how this small project turned out, and I am thinking about turning it into a bigger project with more enemy variety, randomly generated levels and maybe even boss fights.