Tower Dwellers reviews

Translated by
Microsoft from Deutsch
I've long balked at this Game as I thought it would just be another bad Kingdom Rush Clone and then I'm stingy. It has a beautiful Look, an interesting tower system and does quite a bit different from the Genre's usual representatives. All Heroes are free to Choose from, upgrades are not available for Heroes and Towers, but for created Cards that are playable in 3 Levels of difficulty. We build 1 Tower that always consists of a Farmer, all the arriving towers are "support" towers, if you build a Forge next to it you get Melees, if you build a Magic Smithy next to it, you get a Magician, then you build Archers next to it, Then you get a Mixture of magical Archers who have a Sword on Hand in Melee combat. All in All, a successful Change for Tower Defense Fans who shouldn't be deterred by The Resemblance to Kingdom Rush. Negatively, I only felt that the Hero has his own Head and you have to keep an eye on him, because otherwise he runs freely over the Map but does not return to his Starting point. In addition, my Picture is frozen for 1-2 Seconds, provided I select my Hero, Units or Opponent, but that doesn't necessarily have to be at the Game itself. I unfortunately have to change my Review from recommended to not recommended because the Balance (balancing in New German) is catastrophic and the Developer is not interested in the Game.
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Translated by
Microsoft from Deutsch
A Kingdom Rush Clone with a different Tower philosophy. As with the Role model, it's a mobile phone port. There are Heroes, fixed Construction Sites and the Path of the Opponents cannot be influenced. The Towers are different, in Principle they are all Defensive Huts, the Units can be attacked by the Opponent (as with Incursion). It is Only through Outbuildings that they become Soldiers, Bogis and Magicians. Since up to 3 Outbuildings can be connected to a tower building, there are a total Of 16 Combination options for other Fighter types, not each is an Improvement. There are 3 Levels of difficulty and for each Card you can get up to 5 Stars to use for Improvement. You control your Hero and can intervene with 3 rechargeable Special Actions (Fire rain, Healing And Slowing down). The Enemies are varied, but in the first Degree of difficulty (Normal) it usually only comes down to quickly knocking out the enemy Bogis with the Hero. On the 20 Maps of the two Battles there are separate Construction sites for Defensive Huts and Outbuildings. In the second Battle, the Degree of Challenge Fluctuates. There is a Surgery function (2x). The Values of Enemies and own Units can be viewed in The Kmapf. A more detailed Description can be accessed via the Haptmenu. Technical: I only had one Crash, but sometimes the Hero didn't rainy himself outside of the Fights. Verdict A slightly upward-facing thumb For Tower Dwellers. It's Fun, but doesn't come close to the great Role model or the best Clones. The £1.744s paid in the Sale are fine. More Recommendations (mainly Tower Defense Games): http://store.steampowered.com/curator/8896126-Gametests-and-Videos
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