Tower of Ohm
About
This prototype only shows a testing level (that includes all game mechanics) without a tutorial. This testing level includes 2 waves of enemies which can be summoned with the next wave button. This prototype uses basic shapes and colours instead of sprites, therefore see this overview of what each colour represents:
white = circuit path: workers/electrons travel over this path cyan = places where towers can by build (by clicking on it) Red = spawnpoint for enemies (Pure) Blue = The place that should be protected from the enemies Black = path that enemies take Yellow - Blue = Battery, electrons start and end here, can be upgraded (by clicking on it) light green / light red = Switch, can be used to close of a certain path from the circuit when unlocked it can be operated (by clicking on it) Brown = Intersection between circuit and enemy path, acts as both.