Average Playtime: 6 hours

Trackday Manager

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Arctic Hazard Game Studio was founded by PC MMO veterans in 2010. Some of us have over 15 years experience with game development. Trackday Manager is our first released product, and we are very (very!) excited to have reached this milestone as we hope to create leverage for even larger projects in the years ahead. Our core development team is only six man strong, but do not let that fool you into thinking less of our product - we have worked hard for several years to get things where they are today.

We here at Arctic Hazard feel we have made a game worthy of your time, so please try it out. Thank you for your support!

Trackday Manager Official media sites

/AHGS Team
Release date
Arctic Hazard Game Studio a/s
Arctic Hazard Game Studio a/s
Age rating
Not rated

System requirements for PC

  • OS: Windows xp
  • Processor: Dual core, Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible
Edit the game info
Last Modified: Jul 25, 2019

Where to buy

My First 100k
Have $100,000 available.
Car Enthusiast
Own two different cars.
Full Control
Powerslide a total of 5000 meters.
Deutscher Ring Champion
Win a race at Deutscher Ring.
Tunnel Syndrome
Reach a top speed of 350 km/h.
view all achievements
100 items

Trackday Manager reviews and comments

Translated by
Microsoft from Deutsch
Early Access Review Trackday Manager-Manage your own racing team The Trackday Manager is a managerial racing game where you have to manage your own Crew, your Car and the Race. You can tell your Driver by click when to try to overtake, when to press on the gas, when to use the KERS boost (SOMETHING similar to NOS), if he should block his Hind Manm or if he should drive into the Pit to refuel or Tyre Change when the Weather changes unexpectedly. In the Garage you can manage your Crew and Cars, buy Upgrades, check your Sponsorship contracts, etc. At First it is a little tricky to find your Rhythm, but after a certain Working phase you will find the right Sense Of time for the Use of the individual Functions. After that, everything goes completely easy. Pros: You can do well with fever even as not "race-fan" makes it fun definitely has potential Entry-level friendly some Achievements you can complete Contras: (Please keep in mind that it is an Early access Game) No Localization (previously only available on English) Game crashed sometimes for no discernible Reason Sometimes it just doesn't find a race and then you can't do anything for the first time conclusion: For In Between, Trackday Manager is a successful Game, even if you're not exactly the biggest Fan of "Managers":) There are regular Updates, which makes me hope that might have a few more Features coming into Play. Although I also think that there would be too many Functions, it can lead to stressful Situations in the Race. I give 8 out of 10 Points! If you liked my Review, follow our Review Program and discover more Reports about Games you might like:) http://store.steampowered.com/curator/8049466/
Translated by
Microsoft from Deutsch
Early Access Review Optimism in all Honours, which is still partly vehemently disseminated here, but what has effectively happened in the last six Months to drive the Game forward? -the Game had to contend with countless Bugs from the Very beginning. As of today: Virtually every Patch brought new Bugs into Play, already removed ones reappeared. Probably not only felt more Bugs have been buzzing since the Beginning. -with the AI (let's call it so that you know what is meant), it was turned here and there on the Stellschraut, a real Improvement this unfortunately did not entailed, quite the Contrary. An AI shuts down the 3 Gears as soon as a Player appears in The Rearview Mirror obviously does not drive on victory or Placements, the Fact that it is sometimes impossible to overtake these Cars driving at a step pace does not open up to me, but fits Again in the Overall Concept and right here "lies the Dog buried" why many Players don't get so really warm with the AI. It would be so easy if you wanted to. -now the most important Points in my Eyes, at the latest here you should take off the pink Glasses. Communication between Developer and Player is de facto Non-existent, the Priorities set do not advance the whole Project one Iota, E.g. to rank an Archive device system with the Predicate of new Content and put it at the top Of the to-do list Was already very ..., same Story with the Sponsorship System, all very questionable in my Eyes. Conclusion: We are talking about a Multiplayer with a significant Loss of Player (which does not even stand out when playing itself, since you usually do not enjoy being able to drive against other Players at all), at the current Stage of Development it probably does not play any Big Role if or when Trackday Manager is released.
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