Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Trackmania has been one of the best fun racers since the first Version. The focus has always been on the Need for the game to be contested with pure Skill. No Advantage or Disadvantage due to different Car Models or Tunings, no Valley Trees, but simply the same Conditions for everyone, that is the Motto of this Series.
In Addition, there is a Track Design that has sometimes gone more, sometimes less, but almost targets high speeds. Daredevil Jumps, timing, Loopings and the skillful Play with Gas and/or Brake must be mastered by the player and to Perfection, because those who are aiming for gold can usually not afford a Rempler on the Gang-it's about Hundredths of a second or less.
A track editor with which you can click together graphically own Routes is also one of the Highlights, especially since it is easily erlealtable and still offers many possibilities and the Result can look really impressive with a little Difficulty.
Trackmania is a pure Time Trial Game, which means as much as that you never compete against physical Opponents. These are displayed as a maximum of disembodied Spirits, so you have a Clue as to how well the Competitor has driven. The Collision but can not be Played online on various Servers against other Players, but also locally as a Hot-seat variant, in which the Players alternate and the current Worst player has to trump, you do not want a Life Lose.
And, of course, there's also an offline campaign, consisting of five Levels of difficulty And multiple Tracks each.
All of This applies to every trackmania game. Valley is now a Part of Trackmania 2, because the Developers have decided to change the Concept of Predecessors (Trackmania and TM Sunrise) by selling them individually instead of a Game with three Scenarios, but a little cheaper.
So TM 2 is made up of this Very valley, Canyon and Stadium. And here lies, in my View, the biggest Criticism, because if you buy all three Variants at a Full Price, you leave just under 50 Euros, which is well above the Full Price of the two Predecessors. In addition, the Concept of the free TM Nations was followed here: The Game consists only of online and offline races. The other game Modes, such as Puzzles, where you had to assemble tracks as efficiently as possible or Stunt, where you had to score Points by Jumping, are completely missing. Thus, in purely terms of content, one has to shell out more Money for less Content, especially since all three Scenarios were already similarly processed in Predecessors.
Why can I still recommend it in good Conscience? On the one hand, visual Pre-netation is a Force and although the old TM Games are not bad here either, you can see the Progress in direct Comparison immediately. More Details, more Effects, a small Damage model-all this provides eye Candy.
On the other hand, the most important Features are included. With Editor and Hotseat, the Replay value is virtually limitless and the offline mode is also likely to keep Even hardened players busy for quite a while until you have gold cashed Everywhere.
In a Neutral Way, therefore, we have a technically impressive racing Game with a high Replay value and even if it is only part of the current three, the Playing Time in relation to the Price is likely to put many more expensive Games loosely in The pocket. And at the latest in the Sale at half Price there is nothing left to complain about. So ran to the Wheel and practice, practice, practice ...