Train Mechanic Simulator 2017 reviews

Translated by
Microsoft from Deutsch
Then let's start ... I played the game after 4 hours, of which 15 min "human need" go, as well as 30 min ladescreen (but have a toaster) and 15 min pure drive drive animation. So we get to about 3 hours. You could also count on this "pull from the wilderness" but I don't want to do it too bad here (that would be 1 1/2 hours). 1. Graphicality = quite 2. physics = very simple kept (so dizziness slowly lose and the crane halt) 3rd monotonous tasks (mainly suspension, at all train classes) 4. The steam-rifled in this game consists not of screw but of glue (I think I have approx. 10 screws found, to compare a landing gear at the diesel lok has 50) 5. There are already numerous parts per pull, e.g. with the E-Lok 30-50 switches, which you can mine each time (but you don't have to build in a single mission) 6. No endless mode or trains to build yourself (is only repar 7. No demanding mission 8th prize performance = is okay (but would not spend more than €15 on it) 9. The game world is nicely decorated (but I wouldn't look too much at home, here and there still looks very plump (some stretch look like clapping) In and of all, the game Is okay but not anymore ... There is a nice feature, namely the crane (but only occurs 3x in the game, too bad). In the end you notice that the developers stretch the game again (many abhol missions). Joa what else is there to say. Almost pointless upgrades I wouldn't buy the game yet as it has little content (would wait for more patches or dlc it)
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Translated by
Microsoft from Deutsch
So now that I have all 75 Jobs through, I unfortunately have to change my Review from Positive to Negative. At least in its current State, the Game is somewhere Nice, but unfortunately it already was. Positives: The Graphics are more than sufficient and even Good. The Idea of the Game The Workshops look good. The Workbenches are a nice Idea, so you don't need every Part directly new to Buy. Negatives: It is Monotonous, to every Type of Train (Steam, Electric, diesel) there are 2 Models ... There are God knows how many Train Models and you definitely could have packed more, but I find Orders to be Fad So quickly. The Game world is ... After all, what is that supposed to be? The Emphasis Is probably on The world as a Whole, so it comes from the Beach with Palm Trees (in 2. Row, however, Deciduous Trees again) to the Asia-district goes to which the oil Fields border with buildings the appearance as if they were from the Deepest Ukrainian Village, this then leads you into The Mountains (you can do little Wrong) and further into the Castle District ... You can take all serious trains via a WORTWITZ ZUG Bridge ... ääää ... A small Feast for the Eyes is the Gravel on the tracks, there is Nothing to be felt about, but on it there is a Fist-tiser whether the tracks cross a road, the Gravel Was thrown over the Road (the poor Motorists) I have seen an AI Locomotive so far, but without Wagons, this one drove through my Locomotive, occurs. You cannot make any Changes to the Control. The Leash of the Crane is displayed with the Buttons "[" and "]" ... However, the Keys "ß" and "' ' Are no Innovation, with Car Mechanic You could buy cars, Restore Them and Sell them again. Here it would have really done Well if you can buy retired Trains or passenger Cars, bring them back into a shot and then Sell them. No String of Steers that would have been a nice Secondary Sweep. ------------The Game itself is Nice and feels Good at first, apart from the missing Key change. However, it will quickly Fad. If you enjoy trains (even if it's only 6 Models so far) and want to Rumble On it, YOU can Buy it. But it is also not a Loss if you let some Time run into the Country and see if something is going on in the Game. I think that many Things can be Improved quite easily and quickly. It should also be in the Devs ' Interest to bring a little more Diversity into play. As long as this is not The case, you can sit Back and Watch in a relaxed way. In that Sense
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