Trampoline Gunmen Quatro

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This can be played either:
1 vs 1
1 vs 2
1 vs 3
2 vs 2

Instead of the round ending when one person dies, like in previous games, they flash white and become invincible for a short period, while the game continues. As a result it has a much smoother flow than usual, and convinced me that in future versions there should be a health bar to keep momentum. There is also no friendly fire, and although I considered giving an option where you could kill the other person on your team, I decided against it. I also wish I’d included a tournament mode, so up to 16 players could enter, and then they’d be played off against each, either 1 vs 1, or 2 vs 2, until the grand final, since I recal really enjoying the tournament modes in Super Street Fighter II.

Unfortunately I’ve never been able to find three other people willing to play it, so I’m not really sure how well it all works. Based on my solo attempts, I’d say there’s probably quite a few bugs still. Anyway, it should hopefully give you an impression of the potential TG had. The story was inspired an indie game competition some time back, where you needed to create a game featuring zombies, ninjas, pirates and robots – I typed it up in English, then ran it through Babelfish’s language translation a few times, into Japanese and Chinese before back into English, then tweaked the spelling to be reminiscent of old arcade games.

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Developer
SZCZ GAMES
Age rating
Not rated

System requirements for PC

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Last Modified: Apr 10, 2020

Where to buy

itch.io