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Microsoft from French
Microsoft from French
Game pretty easy to finish, but what a pleasure to search the 100% realization. The race to the score gives an irresistible urge to return to improve its world ranking.
I recommend it warmly. A must of the genre on iOS.
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Microsoft from Spain
Microsoft from Spain
Finally, a Metroid-type platform, how much I missed it. Going exploring until finding the utensil that unlocks map zones, diverse enemies, secret zones, aquatic zones, caves, jumps to millimeters,...
This game has it all with a perfect Indiana Jones aesthetic.
Highly recommended and now offer for these parties
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Microsoft from Deutsch
Microsoft from Deutsch
Didn't think such a cool Game hides behind it. Fun fun! I would have 2 Suggestions For Improvement: 1st warp points and 2nd somehow the Points system does not appear mature. It should be like this: Either you get more than one Life or you don't lose your Points when You die. But just as it is now, where you immediately die on the smallest contact and you lose all The points, but then can just get them again with a bit Of Rumgerenne-that makes no sense and destroys the Satisfaction of the Points gathering when it is uniquely anymore.
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Microsoft from Italian
Microsoft from Italian
I was skeptical... A little ' for programmers who have always made games, in my opinion, unconvincing, a little ' for the theme, the usual imitation of Indiana Jones, and a little ' from the images ke show a low quality graphics. But Then TouchArcade voted him with the maximum vote, and also other reviews have assessed very well... So I bought it!
I had to reconsider, a beautiful game, an ambitious project, a lot of inspiration, great atmosphere, perfect controls, and... There would be a lot to say... But do it first to download it!
Recommended!!!
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Microsoft from Deutsch
Microsoft from Deutsch
The Game is very nicely done, the Idea is very well implemented. Unfortunately, this Platformer also simply suffers from the excessive Degree of Difficulty. Right at the Beginning come the probably at many hated water levels where pixel-accurate Navigation is important. This may go with a Gamepad, but a Touch control is overwhelmed here. You can try it again and again, but you lose your Mood very quickly. Please dear Developers: A few Pixels more Tolerance would do the Game just as well as a gently increasing Level of Difficulty.
Update: The other Rooms are much lighter, so do not immediately (like me) let it be watted away from the first Water Rooms.