Trigger Happy
About
DISCLAIMER!
There is no audio... I never got around to it...
A 2D platformer inspired by various 2D games I've played growing up.
Objective
Get to the end of the ruins and destroy a Crystal AI that's taken control of some of your allies.
Save your allies (Optional)
Controls
Z- Jump
X - Shoot/Struggle while you're out of health
A/D - Switch Weapon
Q - Open Menu
Arrow Keys- Movement
Down Arrow - Interact with stuff
No story with this, just kind of wanted to play around with art and learn some unity. It's probably still really really buggy but I don't want to fix it due to it being a mess. The game itself is inspired by Cavestory and momodora. Throughout the development I kept cutting things out until I decided that I was just going to make a 10 minute experience tops. After that I decided to increase the volume of enemies and powerups until I felt it enough. As a result I had removed the map from the game.
It seems I have also not written a script to close the game.
Special Thanks:
Friends
Family
Brackeys: https://www.youtube.com/channel/UCYbK_tjZ2OrIZFBvU6CCMi
MortMort: https://www.youtube.com/user/atMNRArt