Ah, Trillion, the big tough boss with trillions in HP, who must be defeated. As much as I love the concept, the game has bored and saddened me more than anything else. Between sending your characters to their deaths (yes, because defeating Trillion requires sacrifices!), spending 3/4 of the time reading text blocks (Trillion is a visual novel more than anything else?), rising stats with training over and over and over again... The only fights you have are in Sword Valley (they're easy with a bit of training), the ones against Mokujin (for practice), and the big fight against Trillion (where it gets tougher). In less than two hours, I'd seen all that the game could offer, and it's very disappointing. I was expecting a, let's say, more rogue-like game, and not a stats management x visual novel with a big fight. Still, to get attached to the characters, and then wanting to kick Trillion's a*ss after one of them dies, it's very accomplished. The music is also excellent and the graphics are very nice. Personally, I can't recommend it, but hey, that's my opinion.
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
I actually expected something different from this Game, but I'm happy it's a far better game than I'd hoped! It is challenging and definitely has "Re-game potential" as a result, whereby you have to bear in mind that it will take a very long time to really get a happy ending with every Character. I'm still at my first Playthrough and I regret that I got my Fav. First. It broke my Heart when I realized that it would be smarter not to withdraw me now-but luckily I saved and can see if I can still get a happy ending with Levia. < 3 Small Pos./Neg.-list: Positive (from my Point of view):-challenging-turn-based combat system, which you can "shape" yourself (different Abilities etc.)-interesting Story (even if relatively simple, whereby I have it right only after I got it right Can judge)-the CGs/of art style-interesting Characters that are not too flat (most, anyway)-funny Conversations-you quickly feel connected to the first chosen Character, by learning enough about them and in Snacks also notice if and how they change-so far have not been disappointed-Decisions that are not easy in some Situations Negatives (continue from my Point of view):-Essential Things are explained relatively late, the first Character to be used A Tutorial is chosen and thus it seems impossible to get an End without Sacrifice at the first Playthrough-the bonus EXP in the Trainings change after using the Gacha, for example-possibly Incest?? I hope things are only hinted at for the Reader and not yet added romance to some ... * shuder *-the Family Relationship is somehow not explained exactly at the beginning, one only learns in the Course of the Game who stands and with whom
Translated by
Microsoft from Deutsch
Microsoft from Deutsch
Product received for free Self for Fans of Niche Titles, Trillion Is an absolute Niche product Ok, let's speak plainly: Trillion: God of Destruction is such a special and experimental game That there is only a vanishingly small customer Base anyway Ice will appeal. Anyone expecting a typical tactical JRPG WILL definitely not be happy here. The Visual novel and management aspects are actually the Main Components of this Game. The tactical Fight against the namesake Trillion, however intense, makes up only a relatively small Part of the Overall Package. In addition, one has to expect an absurdly high Proportion of Repetition and a degree of Variation. Basically, the Gameplay repeats almost 1 to 1 with each new Overlord Waifu. They are always the same management processes that are handled and the Visual Novel-Graphics style does not help. And as adorable, cute and sexy as the Demon Women are, at the end of the day you have to witness how they go gradually across the Jordan River or are eaten up by Trillion alive ...
Creativity in all Honor, but if a Game isn't fun, you'd better blame it on the doofen Trillion to the Day than spend your Time doing it. Perhaps this also gives the Monster pain and is warping All by itself.
Pro and Kontra: Pro:-witty Basic Idea that not only represents a Gimmick, but has been excessively integrated into the Gameplay and plot-a very original genre mishmash of visual Novel, management saim and tactics RPG-lovable Characters-more comprehensive Controller support and freely configurable Control-it can be changed At any time between English and Japanese Voiceover Neutral:-the Presentation in Visual Novel style probably does not meet everyone's taste-the Rogue-like elements will not be Everyone likes Kontra:-Repetitive and low in variation high 10!
-the Concept of having to send your laboriously peplicated waifus to your Death is very uncomfortable-Trillion's third Form is too hard to defeat, an inappropriate Rise in difficulty The full Review: http://www.gamecontrast.de/trillion-god-of-destruction-deluxe-pack-review/#more-57848