Trindle Armored Defense (LD39 entry)
About
Hint 1 The base circle expands and shrinks based on how much energy the base has.
Hint 2 The circle is the capture radius for the enemies and a heal radius for you (don’t let it get too large else enemies will be able to start capturing it faster)
Hint 2 The enemies start capturing the base when they’re inside the circle.
Hint 3 Base heals you if you’re within the circle range at a cost of 1 energy for 1 durability.
Hint 4 Base gets energy surges / replenishment at specific time intervals, so don’t be shy to use the ‘F’ skill, but do use it wisely else you will run out of energy.
Hint 5 If multiple enemies are capping the base, killing one will not reset the timer (hint: use F skill if more than 1 enemy are capping the base)
Original Ludum Dare jam entry page: LD39 Compo: Trindle Armored Defense | ldjam.com | Ludum Dare game jam