Trip to Vinelands reviews

Translated by
Microsoft from Russian
The Psychedelic metaphor of everyday troubles This simple subtext is easy to discern as soon as you meet the author's word about pressure. And it's here. Lurch visual and enviroment, constant throwing, giving away paranoia. I was Late for a five-minute reference. The Queue is in front of you, and you've been rude. They are Tight from everywhere. The Circumstances of you are at the door, and you are in the window. Elementary data and minimalist (but quite sufficient) implementation: actually a short flash drive-maze (randomly generated-or not, no matter-from the typical rooms/screens), the only purpose of which-to try to pass as far as possible. There are segments simpler, meet extremely difficult, but the right to error is not anywhere. Confused or did 1 wrong step-end and reset the counter (in the menu 2 buttons). But Grotesque and psychedelic experience (about what unambiguous hint in the name itself), forcing to play by its rules, makes it something big, turning essentially into some form of therapy. I was in school, bad boss, everyday conflicts, obsessive thoughts. Try to immerse yourself in this. Wedge wedges. Imitating the convulsive decision making and the necessity of movement in conditions of constant time shortage, the game demands to immerse in a state of deepest concentration, forcing to switch all your attention to the process of finding the exit from the next Shrinking claustrophobic scene, literally pushing you over and over again — to new obstacles. Need speed, but not in haste. Be Able to push and stop. Discover new features. Often Update the understanding of the situation, find analogies and private parties. Quick response and step accuracy. Try not to think about the result. We Need to be able to process. Keep your composure. Don't worry about the trifles. So, figuratively playing with your participation the same thinking and sensual processes in the accelerated and artistically transformed rewind, the game, in fact, is an intense antidote against the running of the wheel, allowing you to abstract, and Clean the head with a peculiar overload. P.S.: It is Better on the controller, because it is more accurate and convenient in diagonal movements. But It can be understood in the first 5 minutes. P.P.S.: In The course of the game I had some thoughts, why I was dying periodically and as a consequence came back here in order to add them. But in the end I still went to the limit, although it required some space exposure, and this is one of the biggest eases that can be obtained from hardcore, since you have invented this to achieve.
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