TumbleSeed reviews

Translated by
Microsoft from Italian
There are two types of roguelike (O.. Roguelite): Those based on the ability and those based on the luck. And then there's Tumbleseed. Seriously, the idea behind Tumbleseed is pretty: let us control a sow through a sort of "scale" to use to make it ascend to the mountain tilting the plane just enough to avoid holes, monsters and whatnot. Proceeding in the game you can get other types of seeds, both free and at the store, and as you go up you meet sod of land where you can plant something at the price of one or more crystals (the currency of the game that collects around) , according to the Semino that we have selected: that base generates a checkpoint from which to restart in case of fall, others generate other crystals, offensive or defensive augmentations, Hearts, the list is long. The purpose In any case is to overcome 4 areas of the mountain of increasing difficulty and theoretically arrive to kill the boss at the top. Although initially not foreseen, a more "soft" mode has been added in which to be able to face each area individually and with a fixed configuration, carrying out short quests that unlock passive power-ups that can be equipped-and this is definitely the part More fun than the game. Then Unfortunately there is the Adventure, or rather, Tumbleseed as it was thought from the beginning, with randomly generated areas and a run of average duration of 10-20 minutes. It all Seems very nice, but what kills the game is its incredible difficulty: if the fixed areas by force to insist you exceed, the Adventure on the contrary is an absolute delirium and dependent almost exclusively from the fortune, in which are concentrated all the Problems of this title. The stray bullets were Not enough, the (rapid) monsters to search, bombs, lasers and an unspeakable amount of holes to avoid to the pixel and that spawnare even under the feet, the control system is everything less precise as it should. Whether you use the keyboard and the GamePad (with the two joysticks used to raise and tilt the plane), you will often have to contend with a semino that goes a little ' at the speed that he seems to him with a tilt higher than the... 2nd, that translated means that it will end in the holes often and willingly, even tilting only a minimum. And If this is already bad (and the options to change the Deadzones do not seem to change much), even worse is trying to juggle in avoiding the holes while having to contend with a quantity of m̶e̶r̶d̶a̶ stuff on the screen to put your hands in Hair, and that most of the time is absolutely impossible to avoid all (and try to avoid something inevitably does end up in the holes or against something else). The various seeds then do not help, since they are almost all useless and we tend to always use the usual 2-3, or those who give hearts and crystals to try to survive the delirium that is pulled against us. This makes the advanced areas almost never arrive, without talking about the final boss, with a mechanic so complex that today... Only 1% of players have finished the game. Follow Me, I do not speak of who knows what rare optional feat as beating Delirium with The Lost (Isaac hello), but... Finish the game. See the credits. Almost impossible, apparently. And yes that would be enough: reduce the number of possible holes, enemies, bullets, speed of enemies, LIFE of enemies (many must be hit 3 times to die, almost unbelievable to be done), in short, reduce something (or even better everything) to Make it at least playable and a little fun-as they are for example the first two areas, still fairly balanced. A couple of patches Have been "corrective" that according to them would have reduced the difficulty, but if this is the result then there is still much, much to work before making it a roguelike as it should. Tumbleseed is a title that seemed interesting, even for the graphics very nice, but unfortunately at present I can not recommend it: too difficult, too frustrating, too based on luck. Some Good idea is there, but the whole thing is deboned by a programming really too unbalanced. Too bad.
Read more...